The Blender 3D thread
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- dyspl2
@duckseason, you don't need prior experience to start that class. There are very different profiles attending it, from concept artist looking for a new soft in their toolbags, to complete beginners. It ramps up fast, but it's very manageable and yo ucan always go back to the lesson and rewatch them.
You will get as much as you're putting into really.this was the intro tutorial to do before the 1st session:
give it a try :)
- How well does Blender work (and the course projects) on a iMac with non nvidia gpu?shapesalad
- Both my office and home iMac struggle, but they are 2012 models. I bought an MSi with a 2080 for the class and learning.dyspl
- as it's free, thebest solution would be that you download the 2,80 version and see if it works.dyspl
- and regarding the cousrse project, my Imacs were clearly not enough.dyspl
- imbecile1
- nondestructive modeling for mechanical objects is bettercannonball1978
- many video comments, like myself, enjoy the approach. if you have something to contribute, please doimbecile
- https://www.youtube.…cannonball1978
- PhanLo1
- do this the easy way with the "motion blur" tab under Render Properties. Set the shutter time to like 100s.monNom
- It then integrates the light output and position over that entire time, for each frame. This would be done as a separate render pass with only the lights on.monNom
- then you can add in compositing.monNom
- ^ Nice!PhanLo
- prophetone2
I've been diving into deep end lately with Blender 4, forcing myself to create a handful of projects as learning opportunities.
It's a pretty heavy program, sooooo many options, and specifically lots of not-so-obvious options that can have you in a bad neighbourhood for a bit, frustrated, if you're uncertain of what to enable/disable.
Spent 45 mins tonight pulling hair out as attempting to perform a 'boolean difference' knockout from an object using another object, applied the modifier properly but one object just 100% disappears without a logical reason?!
Chilled out now as thankfully I found this vid - solved my issue! A seemingly important use for a hidden toggle that unless checked renders the boolean operation useless(?), in this instance anyway.
Also a good idea to dial in the settings to help calm down the mouse sensitivity and orbit view speed... was by default super fast and touchy so made it near impossible to comfortably pan/zoom/orbit to spots on an object without it zig zagging around all mad-like at the slightest mouse interaction.
- I'm using a Magic Mouse too so that's my first problemprophetone
- neverscared1
Anyone know if there’s Black Friday deals for Blender? Really trying to get it at an affordable price thanks!
- PhanLo1
- Love the way the way the dragon moves.skinny_puppy
- This was good too, but it wasan earlier version made in C4D https://www.youtube.…PhanLo
- Niceskinny_puppy
- NBQ000
Is there a better way to render scenes in blender?
I always seem to get issues or Blender crashing.
I had a sequence of 360 frames to render and it crashed after like 200. Am aware this can happen but I'm on a good M2 Pro Mac.
And how do you usually render passes for AE? Seems the best way is to render EXR files wit the selected channels you want. However the combined result looks very strange.
Any ideas?
- You can render in batches for complex scenes. I use a plugin for blender > AE so it brings all your scene data insausages
- M2s are good machines but I haven't been blown away by their performance in blender. PC with RTX card slays them.sausages
- What engine are you using? Eevee or Cycles? If in cycles turn the samples down a lot lower.PhanLo
- MultilayerEXR is the best way to do passes. There’s a compositor tutorial on the first page of this thread showing the procedure.monNom
- Looking ‘strange’ may be a result of AE not applying the same colour processing as blender does natively. You might need to bake it in and save passes as PNG.monNom
- As for crashes, that’s often a memory issue. Are you using adaptive subdivision? Bigger textures than required? GPU rending big scenes without lots of VRAM?monNom
- NBQ000
As much as I love Blender it's crazy how far ahead Softimage (XSI) was in terms of non-destructive modelling, texturing and all the animation rendering workflow.
Really miss it sometimes and it's still sad that Autodesk killed Softimage.
Even now after 8 years since the final Softimage version, Blender still doesn't have the tools out of the box but can probably be achieved with addons.
- That said, of course Blender has many things that Softimage didn't have. But now that I'm doing modeling & UV editing I see some limitations in Blender.NBQ00
- I thought Blender was great at non-destructive modeling with all of their modifiers and nodesmonospaced
- In Softimage anything you do (even just moving a polygon or point or edge or whatever) can be traced and activated/ disabled. In Blender it's more limitedNBQ00
- Would you be better using CAD software to get cleaner meshes? I'm always scared I mess up topology at the start and once I'm happy its a complete mess n BlenderPhanLo
- This was what I was thinking of https://twitter.com/…PhanLo
- imbecile1
- Really want to get into that. Love his stuffPhanLo
- thought you might like this given some of your other postsimbecile
- I was looking at the array function in Grease pencil, think it has some potential almost generative looking results as well as the decorative.PhanLo
- Love this one https://www.youtube.…PhanLo
- the techniques uses are aceimbecile
- *usedimbecile
- Defo! It's great it looks so like an illustration but can also be viewed from many anglesPhanLo
- when he was drawing the procedural flowers and roses, i was definitely intriguedimbecile
- that stuff reminds me of generative flash, really makes me want to learn it now. Next couple of weeks I'll get on it. :-)PhanLo