The Blender 3D thread
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- PhanLo3
Oil paint Live Paint Filter in Blender
https://twitter.com/AlanWyatt3D/…
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- imbecile2
- (hand claps emoji )Well... how did that storyline get past the W0K3 brigade ?shapesalad
- NBQ000
So how do you know how many render samples is ideal?
I come from an oldschool renderer like Mental Ray where you have simplified AA/ sampling settings and then the ray-tracer does the job with tile-rendering.
But in new renderers like Evee from Blender the rendering is not tile-based but via sampling. And it's very subjective. Sometimes you don't notice the noise as much, sometimes you do. But it's a bit tedious to know the perfect sampling settings, especially when each scene is different.
What is your take on this?
- Sorry I meant Cycles renderer not EeveeNBQ00
- Rendering to sample level is hit and miss and only really comes with experience, knowing where bottlenecks will appear etc.face_melter
- We use Corona Render which renders to noise level - you set a % and let it fly until it reaches close to that, stop, then let the denoiser take over.face_melter
- I used to work with Maxwell, which uses sample levels. Fucking wretched software - put me off that system for life.face_melter
- It’s totally dependent on what you are rendering. If it’s just a scene of emissive shaders (flat, no shading) you can do 1 sample. Maybe 4 to smooth out AAmonNom
- For purely diffuse shaders, you can get by with like 16-64samples. As you add glossy surfaces, sss and glass, you up samples to contend with more light bouncesmonNom
- Think of it in terms of bounces. From light to surface is some quantity of light, from surface to next surface is a small percent of that, so each bounce has..monNom
- Less measurements than the previous bounce, leading to noisy measurements. Diffuse loses energy faster than gloss, so less bounces.monNom
- And less bounces yields less noise. You can actually limit the number of bounces in render settings if you want to get into it.monNom
- Alternatively, render in passes as the noise tends to accumulate in indirect light passes, which can easily handle blurring to reduce noise.monNom
- Check the compositor tutorial I posted first page to see how that works.monNom
- imbecile2
- This is absolutely mind glowingly good. If 15 years ago someone showed you this and told you it was from a free software on one computer...shapesalad
- imbecile2
A few of his tutorials have been posted. Polyfjord is a wealth of information and good ideas.
- neverscared2
some lovely tuts this guy has
- monNom2
Blender 3.0 (non-beta) released today
- grafician0
"Apple joins Blender Development Fund"
- Didn’t you just learn about this fund?monospaced
- Maybe YOU just find out lol
https://www.qbn.com/…grafician - PWNDneverscared
- lolneverscared
- I've been part of the fund itself for over a decade, actually. You were the one who assumed Blender didn't have money to hire a UI developer. LAST WEEK.monospaced
- You even said you would never use Blender and acted like it didn't have funding. That's why I pointed the fund out to you in hte first place.monospaced
- sted2
- PhanLo0
Starting this, it's already made a bit more sense of the interface. C4D was a lot easier interface wise, but I think i can get my head round Blender.
-- WEEKS?!
I already learned C4D in a few daysgrafician - You could learn anything with your great big brain. It’s set out as a lesson per week, but it’s up to you how you want to do the coursePhanLo
- learned c4d in a few days.. ha ha, right... even the pros are still learning new things each day with it. you mean you got the basics in a few days.shapesalad
- WEEKS?!
- neverscared3
groovy tool
- PhanLo0
Quite a helpful tip. :-)
-- She is fun to watch, sounds like she is gonna burst out laughing any momentNoggin
- Yeah! Great work and funny too. Makes learning easy. This is good too
https://www.youtube.…PhanLo - she gets silly at the end, but super nice girl.cherub