The Blender 3D thread
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- NBQ000
Uhm, is Maya still a thing?
I see amazing stuff coming from the Blender devs and community all the time but hardly anything new in Maya since years.
- you probably see Maya stuff in all kinds of TV series CGI all the timegrafician
- Yes no shit. But in past few years I just hear about Houdini and Blender mostly.NBQ00
- I think Maya is still the industry standard at present. A bit like Photoshop. Everyone is expected to know it.monNom
- And all the custom tooling and pipelines are built around it. But AFAIK, most use specialized external software for modelling, sculpting, texturing, simulationmonNom
- etc. Because Maya's tools haven't kept up. Development of Maya seems to have stalled (similar to Photoshop). I don't think it's a priority for Autodesk.monNom
- There's probably more money to go after with a new product than one that everyone uses already.monNom
- Blender, IMO isn't directly competing with Maya. It's 'good enough' and getting better fast, and building a much broader user base along with it.monNom
- Autodesk the Adobe of 3D...grafician
- It's the very definition of disruptive innovation.
https://en.wikipedia…monNom - @monNom remember this?
https://www.qbn.com/…grafician - Maya is my day to day tool, but honestly, fuck Maya and fuck Autodesk.ApeRobot
- ...since 20 years.ApeRobot
- grafician1
"MRMO-Halftone is a Blender shader-based halftone offset printing emulation process that aims to evoke the "feel" of color halftone prints."
- usefulshapesalad
- that's very niceJrdntnnr
- Really well made. Should be a Photoshop plugin. Would buyPhanLo
- ok_not_ok1
Eminem and Kanye teaches Texture Co-ordinate Node.
- nah
now
what?
what!
connect to the UV output!
loldsted - hahah fuck. wth is that music from parappa the rapper?kingsteven
- wow better than i thought hahaahahahahahahAQUTE
- nah
- Ramanisky23
- Did this one about a week ago. Lots of baking and rendering.sausages
- Ramanisky22
- It really tricks you a few times that it's real.PhanLo
- ^ Really does .. so smoothRamanisky2
- monNom4
and as if geometry nodes wasn't enough, there's also Sverchok for even heavier node-based procedural/generative stuff.
- grafician-5
- uh oh, pls noBeeswax
- It's jus money, so is a good thing. i don't think they can get their greedy talons into it in any negative way. Likely just shoring up against Autodesk.Nairn
- Oh boy, not a good signGnash
- Only about $30K per year - for now. But taking money from Adobe...bruh...grafician
- pirates i guessneverscared
- and back to C4d it is then. oh well, was nice meeting, good luck with all the UI changes to make you as useless as illy.shapesalad
- The founder of Blender (Ton) has made it clear in the past that sponsorship doesn't give sponsors any special access or decision making abilitymonNom
- Lots of big cos are supporting blender in the past few years. So far, so good. https://fund.blender…monNom
- Oh the good great saints of AdobeAQUTE
- blender is free so its not a good signcannonball1978
- as in, adobe's roi will suck for userscannonball1978
- PhanLo3
- why he turns the music up around 6.30 or is crap, u cant even hear what he says comfortably.neverscared
- imbecile3
- Oh shit. Just finished a project where this would have been gold. Imma look into this.islandbridge
- fadein113
Loved Blender for a while, first and only 3D prog I really got stuck into. Need to get back into it. Found it surprisingly intuitive considering I have pretty much zero 3D experience. Not to mention it's free. I like this thread :)
- indeed. Never used it myself. But looking around here it's hard to believe it's free. looks great.dopepope
- Fabricio1
I dont know if anyone here on QBN works with character animation, but if there is someone here with previous experience with C4D, I would definitely recomend to get started with Blender. It is by far, extremely intuitive. I've been trying to learn more and more blender each week, and after I got the grasp on rigging inside the software, I can see how lackluster C4D is in this area...
I managed to rig a character, with the mirror modifier still on, and not applied (just half of a character) and things worked perfectly on both sides. So I could make changes after the character was already rigged, without destroying weights and fucking up the whole character... adding polygons or removing polygons. This is unthinkable inside C4D.Also, transfering weights.. it is amazing, it just works. You decide to model a t-shirt for a character after it is already rigged, and the weights gets transfered nicely into the new mesh, without much work! All the symmetry options come super handy when you need to fine tune somethings.
And of course, as mentioned before, previewing cel shading and tweaking materials, grouping nodes and using them as reference for all the other materials, is a breath of fresh air compared to the very slow Viewport Preview Render from C4D. Eevee is just awesome.
Im posting this, just in case someone is unsure about putting the time and effort to learn Blender, like I was.
It is totally worth it, it pays of big time :)- How did you achieve this pixel effect?Beeswax
- Ah, super easy! With eevee as a render, you go to settings, and on the "Film" settings, reduce film size to 0.01, then render small images, 128x128, etc..Fabricio
- When you re-import inside After Effects, scale the render sequence, remove the anti-alias from the layer, and expand it to the size of the full compFabricio
- And remember, when exporting from After Effects, use the "Draft" inside the quality, so no interpolation/anti-a... is applied to the pixels :)Fabricio
- @fabricio thanks!Beeswax
- Any tutorials for blender rigging, ideally not super technical characters, more the cool motion style?shapesalad
- Hayzilla0
My biggest stumbling block in blender (tried twice) is actually the views. I can't ever seem to zoom in/out and navigate around the scene. I know I'm a complete moron. I've literally started a third time this morning and am minutes away from giving up because I can't zoom in and out on my thing. And Google can't help.
- When I start a blank I can zoom in and out and around the square. How do I get back to that setting? There is a 'load factory defaults' but deletes everythingHayzilla
- haven't used it in years but tried 2.8 yesterday and it confused the fuck outta me. every tutorial is for <2.7 or they don't explain key commands they use tokingsteven
- change views, could do with a good intro to 2.8 views & controls video... managed to do what needed done (creating a depth map for terrain) and very impressedkingsteven
- Hit . on the numpadBeeswax
- Get a three button mouse. Middle mouse(scroll wheel press) rotates, scroll wheel zoom in out. Ctrl+MMB smooth zoom.monNom
- In 2.8 you can click the xyz widgets to change views. Or hit 1/3/7 on numpad to do front left top. Hold ctrl 1/3/7 to get back right bottom. 5 toggles ortho modmonNom
- 4/2/6/8 rotate view. 0 sets view to active camera. Ctrl 0 sets the selected object as the active camera. Jumped +/- zoom in out.monNom
- Everything is mapable under Edit > preferences > input / navigation / keymapmonNom
- Oh and I use 2.7 settings, so there may be some things that aren't exactly how I described. Suggest you install 2.79 to learn from tutorials for now.monNom
- Oh fuck. @Beeswax with the shortest note yet hit the fucking nail on the head man. Nice. Thanks.Hayzilla