The Blender 3D thread
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- monNom1
un-augmented face tracking and replacement for VFX shots. so cool
- Nairn1
'Armory 3D Engine' - a game engine for Blender, and 'ArmorPaint' - a stand-alone app for physically-based texture painting.
- Uhh. Looks interesting! Especially the Armorpaint stuff. Having a hard time seeing the 3D game engine compete with Unity and Unreal engine thou.islandbridge
- My student license for substance designer and Painter will run out this summer so im looks for a cheaper alternative.islandbridge
- sweet, thanks gonna look into that armorpaint...neverscared
- imbecile1
corridor crew redid TRON shots with blender, not much of a tutorial, but the results are impressive. they bump that aesthetic into modern times as well. if a movie were to be redone along this thinking, i think it could be a hit.
- PhanLo1
- Great plugin! ...And while you are at, grab the hardOps plugin as well and you are pretty well set up for hard surface modelling.islandbridge
- Heavypoly is also goodMaaku
- dkoblesky0
So happy to find this thread. Been using Blender since 2.49
I am such a big fan. The best animation tool you could want to have, and it is open source
I am particularly a fan of the NPR side of things
Can you post video from Instagram directly here? That is where I post all my work.....which I would share from time to time....I do short things....
- neverscared1
blender is kinda the new boss when it comes to 3D software, enjoying the development of the software since a couple of years and its really a good atmsphere surrounding the product.
- Yes, Netflix NEXT GEN was 95% blender.ApeRobot
- Pretty solid for a 30.000.000$ movie budget.ApeRobot
- kewl .. didnt know that. pretty stompin the competition ;)neverscared
- watchin the trailer ... looks top notchneverscared
- PhanLo1
- In C4D you can do the same, but your bank account has £3k less in it.shapesalad
- What sort of comment is that Shape?PhanLo
- monNom1
Non-destructive hard surface techniques in Blender without plugins (this works in 2.79 just the same as 2.8)
- awesomecannonball1978
- I need to get back into blender to mess with hard surface modelingcannonball1978
- This is a really slick workflow. Makes it super easy to iterate on ideas without having to worry about mesh topology. The more I learn the more I love BlendermonNom
- monNom2
Super useful addon to add measurements to the viewport and make sure you are using real-world scales.
You can set the units (imperial, metric) in the scene tab.
- Love to see Blender go in more of a CAD direction like this. There's no open source CAD tools that are on Blender's level.section_014
- NBQ000
I love Blender and I have watched countless videos/ tutorials how to handle render passes and I still can't get it to work properly.
What I don't get it is, why does it have layers when it doesn't automatically render the layers?
Let's say I have 4 layers (aka render passes):
- Each of the 4 layers contains a collection group that I want to render separately and others are either greyed out in that layer or used as holdouts.
- Naturally I'd assume when you render it it would create 4 image sequences automatically that are the 4 layers. So it would render the 4 passes. But that's not the case. When I hit render it only renders one layer. And it has nothing to do with the "render single layer" checkbox.
- I tried to use EXR filetype to try to get all the passes in one image sequence but that doesn't really work either.
- It seems what has to be done in order to get the layers rendered as separate passes automatically is use nodes in the compositor to output the layers from there?
It's really weird that this is not more straightforward. Really miss the good ol' Softimage-XSI render passes workflow, was the best of all 3D tools.
- So for now my dumb solution is: render the layers one by one in different Blender app windows open.NBQ00
- I think cryptomatte will get you to what you are looking for. This lets you mask out individual elements from one render as though they were separate layers.monNom
- Unless it’s a memory issue and you are rendering in sections because you can’t load the whole scene at once. That might need a more custom solution.monNom
- imbecile1
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