The Blender 3D thread

Out of context: Reply #37

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  • Fabricio1

    I dont know if anyone here on QBN works with character animation, but if there is someone here with previous experience with C4D, I would definitely recomend to get started with Blender. It is by far, extremely intuitive. I've been trying to learn more and more blender each week, and after I got the grasp on rigging inside the software, I can see how lackluster C4D is in this area...
    I managed to rig a character, with the mirror modifier still on, and not applied (just half of a character) and things worked perfectly on both sides. So I could make changes after the character was already rigged, without destroying weights and fucking up the whole character... adding polygons or removing polygons. This is unthinkable inside C4D.

    Also, transfering weights.. it is amazing, it just works. You decide to model a t-shirt for a character after it is already rigged, and the weights gets transfered nicely into the new mesh, without much work! All the symmetry options come super handy when you need to fine tune somethings.

    And of course, as mentioned before, previewing cel shading and tweaking materials, grouping nodes and using them as reference for all the other materials, is a breath of fresh air compared to the very slow Viewport Preview Render from C4D. Eevee is just awesome.

    Im posting this, just in case someone is unsure about putting the time and effort to learn Blender, like I was.
    It is totally worth it, it pays of big time :)

    • How did you achieve this pixel effect?Beeswax
    • Ah, super easy! With eevee as a render, you go to settings, and on the "Film" settings, reduce film size to 0.01, then render small images, 128x128, etc..Fabricio
    • When you re-import inside After Effects, scale the render sequence, remove the anti-alias from the layer, and expand it to the size of the full compFabricio
    • And remember, when exporting from After Effects, use the "Draft" inside the quality, so no interpolation/anti-a... is applied to the pixels :)Fabricio
    • @fabricio thanks!Beeswax
    • Any tutorials for blender rigging, ideally not super technical characters, more the cool motion style?shapesalad

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