C4D

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  • CyBrainX2

  • shapesalad1

    For those that hate UV unwrapping in C4D - Hallelujah:

    • It's free https://geometrycoll…shapesalad
    • looks promising, have you tried? Looks like bad seams when they do the cone thing thoughwhere_am_i
    • thanks for the sharewhere_am_i
    • anythings got to be better than C4D's default system and time required finessing UV maps...shapesalad
    • Cheers! Will give this a try. UV unwrapping seems unnecessarily complex, anything that makes it easier is good.PhanLo
  • shapesalad2

    Watching some cineversity videos on the new volumetric workflow new in R20:

    https://cineversity.com/vidplayl…

    Ah.. I really want it.
    It's perfect. Much better than the stand messing around with mesh modelling, bevelling and joining etc and worrying about vertex's and n-gons etc etc.

    But it's a £2500 side upgrade for me. bummer.

  • shapesalad2

    "We gave Berlin-based f°am Studio early access to Cinema 4D Release 20 prior to its release. They had the pleasure of putting Cinema 4D's new features through their paces and used it to bring creativity to the extreme. Here's what they came up with..."

  • dyspl1

    @mugwart
    Artist I find incredible :
    https://zomax.net/gallery/52hz/

    Using C4D apparently.

    • yea dyspl, stick with C4D, learn some modeling and light/tex in greyscale gorilla, and you should be good for your rendersfeel
    • yeah I still have some little base contrary to other apps. I'd just like to get some proper training this time, and stop pushing buttons hoping for the best.dyspl
    • thats pretty shit hot. If that's what you want to do and the program can do that - you have your answer. Love to see your progress.mugwart
    • Your inspiring me!mugwart
    • the 'guy' really knows his layers. I wouldnt be surprised if Nuke was used to comp and grademugwart
    • stand corrected was photoshop. Nuke is still better though! Miss Compositing shots...mugwart
    • Also - if you get confident my firm has LA office. Happy to promote but it wont be C4D.mugwart
    • thanks for the encouraging words mugwart :)dyspl
    • No worries. It's actually refreshing to see people want to do it for the love of it. Genuinely would love to see your progress.mugwart
  • PhanLo1

    @feel Here it is with the low poly reduction at almost max.
    Rendered loads quicker, I had to slow it down a lot as the animation speed is hard to work out when previewing.

    • yea nice! it is out of control now haha, low poly is very agressive, any nudge and things goes crazy, I think you can play with its strenght...feel
    • so you can make it disappear in stylefeel
    • Defo, I remember an origami plugin that did something similar too. With a few more shapes in it would be good. Also the render times are a lot faster low poly.PhanLo
    • Often I end up mirroring it out or kaleidoscoping them like this https://i.imgur.com/…PhanLo
    • ^ I like the kaleidoscopic effect here the most.CyBrainX
  • baseline_shift4

  • Miguex0

    Can anyone help me with this?

    I have a cloner object and random effector on these smiley faces and was looking for a way for them not to overlap each other (collision effector perhaps?) This is for a still, and would still prefer to have "some" control on the smiley positions, but would like for them not to touch each other.

    Anyone knows how to solve this?

    • I haven't had a great amount of time with this kind of thing but maybe add the Rigid Body tag, in Simulation. I've used it to make objects break apart when hit.face_melter
    • Gives the objects collision detection and friction.face_melter
    • there's a new effector called push apart that does just that on R18
      https://www.youtube.…
      feel
    • alternatively, you could use mograph selection to move specific clones position or visibility, if it's a still framefeel
    • push apart did it! thanks man!

      :)
      Miguex
    • Use a rigid body tag and collider tag on smiley01 See next comment for details.CyBrainX
  • CyBrainX0

    How do we feel about the new iMac. From what I've read, this isn't worth it because they still haven't supported NVIDIA and are still with AMD GPUs. I was bracing myself for a move to Windows anyway. Also, some people are speculating (prematurely?) that this means they aren't going to upgrade the trash cans.

    • They promised a modular, brand new Mac Pro sometime in 2018, with the iMac Pro as a temporary solution.monospaced
    • It's a colossal waste of money for something that will essentially be obsolete in a year's time. Fixed components, unknown performance under stress.face_melter
    • it's a good machine with a shitty video card, forget about octane on this machinefeel
    • Yeah, that's what I mean - having a single, non-removable, GPU is death for working with the likes of Octane.face_melter
    • Octane does work with eGPUs though right?evilpeacock
    • It does...
      http://barefeats.com…
      evilpeacock
  • Fabricio1

    Also, the Depth of Field and Subsurface Scattering is done so much quicker than Vray, this image was rendered in 2 minutes (HD res).

    Of course it has its flaws, and I can see it cant be used for full production yet, since there are no great online renderfarms compatible with Octane... but maybe doing a big setup of nice GPU's could be possible.

    I will still use Vray for most things, but to get the quick preview results for clients, Octane is the guy! If you have a nice PC setup, I totally recommend, changes completely the way you work with 3D.

  • face_melter2

    Work is slow so i'm picking my way through this. I keep changing the colour/tone of the background - maybe it's blue, maybe it's more green. Haven't decided but I think i'm almost there - changing day shots to night is always a chromatic ballache. Added some more holograms and started on the post treatment - coloured light, tonal adjustments, extra night details - the reflection on the vans, lit windows, particles.

    When the broad strokes are done, then I get into the small shit - shop fronts, mechanical detail, more signs here and there.

    • This is going to be insane. Keep showing updates. The progress is interesting.CyBrainX
    • Thanks. I added an AO pass after posting this to bring out the detail in the wall panels, gave everything a definition and weight it lacked beforehand.face_melter
    • More updates as and when, of course.face_melter
    • what's a render without AO anyway?CyBrainX
    • Vray does AO but it is weak. I create a single greyscale AO pass using C4D's standard render - it gives better control over the strength and depth of the pass.face_melter
    • And being a separate channel, I can control how strong it appears in my image. Change it to Multiply in Ps and adjust the opacity.face_melter
  • face_melter2

    Light and model test for my GitS vyer. The thing took damn near four hours to render yesterday - the geometry behind the white vertical sign has a honey material. Refraction and reflections for daaaaaayyyys. Tried all types of glass, plastics, synthetics..., but I have always found that natural materials (when done well) have that rich depth. In my arch work, if I need dark glass I always use materials like Coke or whiskey - the light just bleeds through and makes it glow. Pleased with the red sign - it has that 'perspex box' effect I want.

    Once the model and materials are finalised I will render it in parts, then put everything together in Ps with masks and whatnot. Kinda long-winded, but gives me the freedom I need to handle the colour and transparency.

    • Really nice coloring man - love the natural texture idea...antimotion
    • Yeah. If you use Vray, download the two Renderkit packs. They are full of great and unusual materials - the car paints in particular.face_melter
    • I have Arnold, but still getting my feet wet with basic C4d... maybe I can find vray or try a demo... your renders look sweetantimotion
  • baseline_shift3

    Another livestream, another wacky animal head to mount.

    • I love these tutorials man :) Thanks for doing it!Fabricio
  • baseline_shift4

    Taxidermied creature head

    Made on the below livestream. Enjoy!

  • face_melter1

    Came up with an idea on how to use that Extrudifier setup I mentioned earlier. Using it to quickly generate Cities of The Future!

    All of this was built using only a single plane with 10 x 10 segments. Drop it into the Extrudifier modifier and play with the settings to get the correct scale and level of detail. Convert *that* into a regular editable object, then add it to a further Extrudifier setup to get the greebling on the verticals.

    Add some sunlight then render in Vray. Give it a bit of colour correction in Ps and you're sorted.

    • Nice! Could make some great vertical slums type things with this - is there any way to add in some sort of angle modifier?detritus
    • ('angle modifier' - spot who doesn't have a clue what he's on about...)detritus
    • I love the way the colouring on this makes it look like laser-cut paper, with slightly grubby edges. I wish I'd spent more time messing with 3D over the yearsdetritus
    • Only drawback is that it creates bucking in some of the geometry.face_melter
    • I get you, it's just a Python script with some sliders to control the detail. You can adjust the height along with the inner/outer spacing to create ziggurats.face_melter
    • http://i.imgur.com/9…face_melter
    • Oh my. Now you've fone even further into the future.detritus
    • this looks great, I'll try it!feel
    • Hah! Bucking noise be damned - we have upgraded to Vray 3.4 in the office and the denoiser works like a fucking charm.face_melter
  • phobos791

    I think this will be quite useful to a lot of people! Light and render your scenes in Cinema 4D the easy way. No need to use an external renderer to get super realistic results.

    • Sorry guys for not having a preview but for some reason linking didn't give me the usual preview within the post.phobos79
    • thanks for posting this, great tipwhere_am_i
    • Hmm, the catch is render time. It's time for some GPU rendering native in C4d.fruitsalad
    • Yeah render times can be long but if you play around with noise reduction your golden!phobos79
  • feel1

    to CyBrainX about his tracer problem:

    So, I've just looked into your scene and figured out the problem
    Great scene by the way!

    So the problem is, when you keyframe the object that the cloner clones into, the tracer object gets crazy and doesn't reset.

    Also, you're keyframing the tracer "enabled", that also fails to reset it traced splines.

    If you remove the keyframe from the enabled in tracer (leave it enabled), and remove the keyframe in the cloner object (leaving only the earth 2 sphere as the cloner object link) you get rid of the problem

    So the work around for this, is to have another cloner for the spinning clones on earth 1 sphere, and then keyframe the visibility for both cloner and the tracer of earth 2 sphere

    That way, the tracer object gets to be reseted when you rewind your timeline.

    I know it is kinda weird the way it works, but I think that the tracer gets confused when you change the object the cloner clones into, that happens because I believe the instances change, so the tracer don't have the info it needs to reset and get rid of the previously generated splines.

    So, just keyframe visibility of copies of the same thing, instead of trying to make it work by changing the linked objects

    Hope it helps!

    • i love this scene btw, great use of the shader effector to kill the clones you don't wantfeel
    • Thanks a lot. That does make sense because that frame where I switch the earths is when it breaks consistently.CyBrainX
    • I will get back to it but I have some more concerns about the creative direction of the whole project. Pants Crapping and No Fun This Weekend Time.CyBrainX
    • Stoked you guys could collab here and find a solution.nthkl
    • I've been getting help here for about 15 years.CyBrainX
  • HAYZ1LLLA0

    Who's gonna fucking hook me up with a copy of this shit then????

    I got this cheeseburger man!!

    • I have been trying for years. It's just not around.CyBrainX
    • There's a decent torrent of R18 kicking about now. Or so I have been told.face_melter
    • I've got R15 for sale, £2k and it's yours. bought for £3kfruitsalad
    • I'll toss your salad?HAYZ1LLLA
  • CyBrainX0

    Render people:

    What is your renderer of choice? Do you use Octane or Arnold? This was a great starter but I'm still not sure which way to go. I'm going to be using X-Particles soon, Not sure if that's relevant. Tell me your preference and why. I haven't used either.

    https://greyscalegorilla.com/tut…

    • I use a lot of standard and some physical, just learned octane, it is good for the live previewfeel
    • I would say I use Standard 80-90% of the time. It's so much faster but Physical can get some very superior renders.CyBrainX
    • I use Vray, the recent 3.4 update is incredible compared to the fucking garbage that was 1.9 - two+ fucking years that thing has been going with no updates.face_melter
    • It adds RT, (limited) GPU rendering, faster performance, better setups, and a improved UI. Very impressed actually. Learning curve is a fucking nightmare thoughface_melter
    • Tried Octane - not keen. Sorta like Arnold but as mentioned below - the speed can cause a problem. There are ways to diagnose what causes the bottleneck...face_melter
    • ...but you need to get deep into the guts of it to smooth things out. Results are great though.face_melter
    • Yeah, we had to spend almost as much time optimizing as lighting... still had 1 hour frames down from like 4 hours... but it was dense mesh + photo realJulesvm
    • That's the rub for me - doing arch-viz, everything has to be real, or at least appear real. Reflections and detail for days :/face_melter
  • face_melter0

    http://r18.maxon.net/en/products…

    R18 on the way. The usual incremental updates and more awkward tools that I will probably never use - but at least they finally reduced the starting Phong angle, after god knows how long having it at 80. Fuck am I modelling - balloon animals? And. AND! at last have 'Select Visible Elements' deselected from the get go.

    As usual, beware the first version - it will be broken as all hell. Wait until the first couple of patches to roll out.

    • I'm still on R12... LOL i need to upgrade.baseline_shift
    • i think it may be from r17 but you can hexadecimals for colour pic now! thank jeebs!where_am_i
    • ^ yeah, the colour picker in 16 is garbage. I use RGB values a lot and writing down the numbers instead of copy/pasting them is a ball-ache.face_melter
    • Don't forget, you can change a setting, right-click on it and got to the Asset Manager > Edit > Set as Default...CyBrainX