C4D
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- shapesalad0
This guys channel is turning out to be pretty awesome for c4d/octane stuff:
- nthkl0
Hm, good to know about that pre-multiplied option on footage import in AFX. Always wondered when i'd notice what the difference was on that setting. Straight Alpha wasn't checked, but tested that and it looked horrible.
Here's the little line i'm referring too. Like a halo around the object. Just annoying.
- where_am_i0
been working on a short film in between jobs, one of the scenes is the character surfing. It has been the hardest thing ive ever attempted to animate! movements are so subtle and so much going as far as everything is moving. anyway pretty stoked with this so far. just a preview of course and a lot to still change and different views etc. Anyway always fun bringing two of your favourite things together eh
https://gifyu.com/image/b1hb
- phobos790
I would definitely give physical render and Pro render a try. They can create amazing results and they come with the program so you don’t need to pay anything!
- Julesvm0
yeah... just make sure your alphas are set up right. It's always better to render straight alphas if you can.
- animatedgif0
C4D does support relative paths
- nthkl0
is it like After Effects and footage? Once you find the footage folder, it's fixed?
- Julesvm0
make a new directory in the same directory as your project file named 'tex'... put textures there. Cinema will always check that folder for textures... you can add more folder for project to check in the prefs
- Julesvm0
found here;
http://www.c4dcafe.com/ipb/topic…Under 'preferences', 'texture paths' you can set the locations that C4D searches for textures. You can set up to 10 different locations for it to search
- jasonabc0
Or if you just ad your textures and then "save Project" it automaticly gathers all used textures and puts it in a map called "tex" next to you project
- imbecile0
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- CyBrainX0
X-Particles Question:
Can I get an x-Particles texture to work on a text sprite?I'm using an emitter with a text Sprite and a text Modifier to get the numbers to change over time. If I put the material on the emitter or text Modifier it does nothing. If I put it on the xpSprite object it turns the particles black. I'd like to use the material to get some random transparency. Right not I'm working with the Display options in the Emitter but that could use more love. Thanks in advance for any help.
- where_am_i0
ok and so im not just asking for shit...
just bought this, very quick n works great and is on special but sure er'body already seen it
- nthkl0
Check this SmartTex Path. Updates all texture paths to one folder when opening a file that someone else worked on, or, you purchased online.
- nthkl0
Anyone ever used Cycles with x-Particles? Looks similar to Octane, but a competitor:
- benr0ck0
that could be fixed with your anti alias settings, changing it to Best over Geometry. If you have a thin line of white bordering your alpha, just use a separate alpha, rather than a straight alpha, then add it in AE.
Another cool way of dealing with tons of texture layers is to make 1 .psd with all the layers, then attribute your texture channels to >layer, then select your file, and it will give you your choice of pshop layers to use in that channel. Way easier than having a ton of texture channels. I also HIGHLY recommend keeping everything the same, don't use .psds and .jpgs, keep it all jpg or all .psd. Cinema will make a duplicate copy in its project file in a folder called tex with all the textures in use, and yes its like after effects in that it needs to have all those kept track of.
- dskz0
what is this, 2006?
- CyBrainX0
Has anyone ever tried to bake a sculpted object?
I made sure there was a file name in the File Name field. I checked Displacement, Normal and Ambient Occlusion in Options. I left everything else default and clicked Bake. Then, it took a useless hour to finish and created a black texture that was missing the file it was supposed to create for the Normal, Diffusion and Displacement channels. I did a computer search for the file and it doesn't exist. Did I do something wrong?
The reason I wanted to bake the thing is because you can't scale the sculpted object otherwise.