C4D
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- CyBrainX0
^ I am going to answer my own question. That baked sculpted object method isn't necessary.
Select the Sculpt tag on your object, go to the Tag tab and press the Show Layer Manager button. (It's not the normal C4D Layer Manager.)
In the Sculpting Layers dialogue that comes up, go to the Tools tab and choose Create Polygon Copy.
I'm not sure if there's any benefit for waiting an hour for Cinema 4D to bake a sculpted object but that seems to fail consistently. I tried it in R17 at work and R18 at home.
- mugwart0
http://create3dcharacters.com/pa…
Just found this, not C4D per-say but the guy's been around and seems to know his stuff.
- baseline_shift-1
Watch me model a chicken in C4d. :D
- CyBrainX-3
Has anyone had any success with cloth and dynamics? Here's an example of what I'm talking about.
This is easy enough with basic models but what about characters? Self-collisions, collisions with cloth colliders all fall apart. I think what happens is that your collision model has to be absolutely perfect without the slightest fold, ngon or stray point or your fucked. This is less reliable than booleans.
Any insight would be helpful. There really aren't any good tutorials out there that take on any challenging geometry.
- And why is this thread in reverse order?CyBrainX
- yes, it is not easy-click-done thing, simulations requires a lot of extra effort to make it work, like modeling colider meshes, vertex painting influences...feel
- and it is not the thread that is in reverse order, it is you that selected newestfeel
- I just downvoted myself for using your instead of you're.CyBrainX