C4D

Out of context: Reply #61

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  • face_melter1

    Came up with an idea on how to use that Extrudifier setup I mentioned earlier. Using it to quickly generate Cities of The Future!

    All of this was built using only a single plane with 10 x 10 segments. Drop it into the Extrudifier modifier and play with the settings to get the correct scale and level of detail. Convert *that* into a regular editable object, then add it to a further Extrudifier setup to get the greebling on the verticals.

    Add some sunlight then render in Vray. Give it a bit of colour correction in Ps and you're sorted.

    • Nice! Could make some great vertical slums type things with this - is there any way to add in some sort of angle modifier?detritus
    • ('angle modifier' - spot who doesn't have a clue what he's on about...)detritus
    • I love the way the colouring on this makes it look like laser-cut paper, with slightly grubby edges. I wish I'd spent more time messing with 3D over the yearsdetritus
    • Only drawback is that it creates bucking in some of the geometry.face_melter
    • I get you, it's just a Python script with some sliders to control the detail. You can adjust the height along with the inner/outer spacing to create ziggurats.face_melter
    • http://i.imgur.com/9…face_melter
    • Oh my. Now you've fone even further into the future.detritus
    • this looks great, I'll try it!feel
    • Hah! Bucking noise be damned - we have upgraded to Vray 3.4 in the office and the denoiser works like a fucking charm.face_melter

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