C4D

Out of context: Reply #75

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  • face_melter2

    Work is slow so i'm picking my way through this. I keep changing the colour/tone of the background - maybe it's blue, maybe it's more green. Haven't decided but I think i'm almost there - changing day shots to night is always a chromatic ballache. Added some more holograms and started on the post treatment - coloured light, tonal adjustments, extra night details - the reflection on the vans, lit windows, particles.

    When the broad strokes are done, then I get into the small shit - shop fronts, mechanical detail, more signs here and there.

    • This is going to be insane. Keep showing updates. The progress is interesting.CyBrainX
    • Thanks. I added an AO pass after posting this to bring out the detail in the wall panels, gave everything a definition and weight it lacked beforehand.face_melter
    • More updates as and when, of course.face_melter
    • what's a render without AO anyway?CyBrainX
    • Vray does AO but it is weak. I create a single greyscale AO pass using C4D's standard render - it gives better control over the strength and depth of the pass.face_melter
    • And being a separate channel, I can control how strong it appears in my image. Change it to Multiply in Ps and adjust the opacity.face_melter

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