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Out of context: Reply #91
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- Miguex0
Can anyone help me with this?
I have a cloner object and random effector on these smiley faces and was looking for a way for them not to overlap each other (collision effector perhaps?) This is for a still, and would still prefer to have "some" control on the smiley positions, but would like for them not to touch each other.
Anyone knows how to solve this?
- I haven't had a great amount of time with this kind of thing but maybe add the Rigid Body tag, in Simulation. I've used it to make objects break apart when hit.face_melter
- Gives the objects collision detection and friction.face_melter
- there's a new effector called push apart that does just that on R18
https://www.youtube.…feel - alternatively, you could use mograph selection to move specific clones position or visibility, if it's a still framefeel
- push apart did it! thanks man!
:)Miguex - Use a rigid body tag and collider tag on smiley01 See next comment for details.CyBrainX