Sticking with Flash
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- CyBrain0
I can't wait to see what will happen with the antitrust suit. I hope Apple gets what it has coming.
- PonyBoy0
maybe we all switch to PC's in protest?
...
...
*crickets
- msbert0
Flash in HTML5/JavaScript
http://smokescreen.us/
(it's an open source project... will be nice to see this project 1 year from now)
- Stugoo0
As much as I hate to admit it... it will probably just end up that they will back track and do it anyway
- No they won't. You're talking about worldwide retooling.FredMcWoozy
- ukit0
I don't know what the confusion is over, did someone say, "HTML5 can do every single thing Flash does right now, and you must never use Flash again?"
I hear people talking about this like they expecting HTML5 to arrive on their doorstep in a box with a logo shooting flames, insert a CD-ROM and install it like Adobe CS5. Then press a button and recreate the Ecozoo site in HTML5. Absent that, the whole thing is a scam and Steve Jobs is a lying evil bastard.
Whereas in reality it's simply a specification that will be hashed out over the course of the next couple years and implemented by browsers as a step by step, constantly updating process. Browser implementation is gonna be a messy process of course, but browser makers are much more on the same page and working together this time than in the past where they were openly at war (although there are some exceptions like video codecs). Some uses of HTML5 will be viable now (like HTML5 video on devices like the iPad), some will be here in months, others will take years.
In terms of HTML5 vs Flash, the reason it's a bad idea to try and compare the two is not because they don't compete, but because the Flash-competing elements are a tiny subset of what HTML5 is trying to accomplish. That would be the <canvas>, <video> and <audio> tags along with JS. And also because it will take the efforts of third party developers (like John Resig did for Javascript) to provide useful frameworks that makes these appealing to use.
When people talk about the HTML5 spec not being complete until 2012 or even 2021, they leave out the fact that those rich media capabilities are the parts of the spec that are pretty much complete. The parts that are still being worked on are things that people probably aren't even thinking about when they talk about this like microdata, web storage and offline applications.
if you look at the WHATWG wiki they say:
"When will we be able to start using these new features?
You can use some of them now...Different parts of the specification are at different maturity levels. Some sections are already relatively stable and there are implementations that are already quite close to completion, and those features can be used today (e.g. <canvas>)."
The element that is lagging in terms those being ready for real world use is not the spec but browser support. But that's just a process that takes a little time to implement once the spec is ready.
So with something like <canvas>, that implementation process in terms of the final aspects began last year, and you already have fairly good support in all non-IE browsers for the basics of it. IE is the major thing holding all of this back, but you've already seen successful efforts to bridge the gap by taking advantage of IE's support for VML. And some cross-browser, real-world applications of HTML5 <canvas> have already been created thanks to the successful browser support combined with the IE approach, including some that many of you have probably already used, like Cufon for font rendering.
- Miguex0
As much as I hate to admit it... it will probably just end up that they will back track and fix the iPad.
(hides under table)
- The tyrant shall never admit defeat... Compromise and die...ideaist
- over his dead body?kingsteven
- jhey0
"Flash comes to the iPhone ... sort of"
http://content.usatoday.com/comm…- 150,000 downloads so far.
The users have spokenMiguex - flash developers have spokenPIZZA
- "He plans on bringing out a paid App at $9.99 monthly." ummm to view flash on my phone. nolvl_13
- 150,000 != total population. Sorry.dMullins
- 40 million iphone os devices. 150,00 downloads is about 0.3%kpl
- its only 1 week though, that is HUGE, sorryMiguex
- can't test it on the French AppStore.... shhhiiiiittJuniorSenior
- 150,000 downloads so far.
- canuck0
Makes sense. Bravo!
- Hombre_Lobo0
I agree with miguex.
If you buy a product with the an Internet browser on it, why should the maker of that piece of hardware decide for you what you can and can't view?
That's not right. And people can say all they like about flash and resource hunger, gimme a link to believeable sources that shows this an then let's be reminded most Sony ericsson phones OS are created on flash lite.
http://www.adobe.com/devnet/devi…
it can't be that CPU intensive.
- "it can't be that CPU intensive." lol. lol. lol.kpl
- Flash lite is nothing close to a full Flash Player. Seriously, you need to up your game Hombre.kpl
- i need to 'Up my game?' Thats what your mum said!!
wait a minute...Hombre_Lobo - well flash has been proven to run on mobile devices, so its not all bad. Html5 runs like poop, see above.Hombre_Lobo
- ukit0
- Milan0
Flash Player 10.1 is out:
- ukit0
There's also the issue of optimizing Flash for mobile
"You often hear people talking about the idea of developing once and deploying to every device. That sounds nice but it isn’t realistic. The real story is that you can create 80% of your application once, and then spend the remaining 20% of your time creating UIs that work well on the various devices. For instance, mobile devices obviously do not have as much horsepower as your quad-core tower. So once you get Flash Player 10.1 on your phone, don’t go to the F W A and expect those sites to run like they do on your desktop. Because of that you will need to do a lot of optimizations that you wouldn’t ordinarily worry about with desktop Flash. The UI of your application will also have to be optimized for smaller screens and will have to be touch-friendly, meaning not relying on things like roll over."
- That quote is directly from Adobeukit
- http://theflashblog.…ukit
- georgesIII0
I tried the infamous Ipad yesterday, after getting spammed repeatedly by apple, I had to try it.
opening the browser and typing "html5 demo" showed me that most of the kill flash comments are from those who rather follow the voice of the leader than make their own assertions,
html5 still runs like crap on the ipad, I hug that baby for 30 min with people behind me poking me to make me move, but I held steady.I wanted to try all the html5 demos that were posted on QBN,
sadly the result were bad, crazy bad, almost ridiculous, few of the demos loaded and those who did just didn't work well enough with the touchscreen.imagine for a second if you could run flash on that retardware, it would be a totally different experience, I'm not ditching the whole html5 frenzy but give it another 5 years to get to flash level and we can compare both.
- satan0
I'm sticking with flash
and I don't care about your ash
- robotinc0
i don't get it. the only thing i think of when i think of flash is horribly long intros where the elements fly in from off screen. why is everyone on flash's jock?
- ignorance is blisshotroddy
- haha, yeah, if you have to ask...SteveJobs
- ok, captain passive aggressiverobotinc
- flash excels at inserting itself between information and the user.kpl
- in ways that jquery and similar open source tech cannot? i am not trying to be an ass, i just don't get the appealrobotinc
- video, banner ads, games, marketing sites, and user trackingukit
- utopian0
Sup.