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Out of context: Reply #74

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  • CyBrainX-3

    Has anyone had any success with cloth and dynamics? Here's an example of what I'm talking about.

    This is easy enough with basic models but what about characters? Self-collisions, collisions with cloth colliders all fall apart. I think what happens is that your collision model has to be absolutely perfect without the slightest fold, ngon or stray point or your fucked. This is less reliable than booleans.

    Any insight would be helpful. There really aren't any good tutorials out there that take on any challenging geometry.

    • And why is this thread in reverse order?CyBrainX
    • yes, it is not easy-click-done thing, simulations requires a lot of extra effort to make it work, like modeling colider meshes, vertex painting influences...feel
    • and it is not the thread that is in reverse order, it is you that selected newestfeel
    • I just downvoted myself for using your instead of you're.CyBrainX

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