How was this done?
- Started
- Last post
- 27 Responses
- formed0
Patience
- JG_LB0
i'm trying to create a portrait with a cloud of smoke, can't find anything specifically but this may be a good start
- scarabin0
i would have cobbled together the general shape using bits from stock images then tweaked it using liquify and finally painted in highlights and shadows using an overlay layer.
i think this was made for sony though, they could have started that way and had a 3d person finish it
- MHDC0
- scarabin0
for a smoke portrait you can start by taking a smoke image, lay your portrait on top, desat, blur and overlay it to get your basic darks and lights in, then add details and things by making elements in flamepainter and adding those
- scarabin0
- i did this for "a christmas story"scarabin
- er, *carol, not storyscarabin
- this one? http://www.filmofili…JG_LB
- i was thinking of this but need something more along these lines http://www.escapemot…JG_LB
- yeah, i did a very early version of that compscarabin
- for that example start with the process i mentioned below, overlay your portrait on top of your texture, blur/mask as needed, tweak with overlaysscarabin
- needed, tweak by painting black and white on an overlay layerscarabin
- nocomply0
The fact that it's repeated several times from different angles makes me think there was some 3D modeling used initially.
But I'm no expert on 3D.
- JG_LB0
for some reason it says inactive plug-in when i try the flamepainter
- Fax_Benson0
Although it looks really complex, there's not actually that much detail. I'd guess you could do something approximate by getting a genuine smoke / explosion image and cloning parts of it on top of your portrait image (once you'd simplified it).
And by 'guess' I mean I don't have a clue what I'm talking about.
- CyBrainX0
My first thought was particle effects with some kind of stone textures in a 3d package, but you photoshop devotees could be right. I wish I knew.
- rosem0
3d for sure
- meffid0
haha @ smokeclown
- Fax_Benson0
Could be quicker and easier to persuade the portrait subject to start living as a clown and just use the original image.
- lodef0
these videos will give an idea of what you could do in maya... it could explode into a clown model to get the shape then you could take still renders and composite them in PS. likely a combo of both, a 3d smoke explosion combined in PS.
the easier way sans difficult 3d stuff is just combine photos and use the clone tool etc as mentioned
- if it was made for sony then it was likely 3d from the startlodef
- zarkonite0
Maya + Krakatoa + PS
or
3DSMax + Afterburn + PS
or
what scarabin said.
- lodef0
bump for credits posted above,
"The PS3 Mushroom Clown was developed at TBWA\PARIS, Boulogne-Billancourt, Paris, by creative director Erik Vervroegen, art director Philippe Taroux, copywriter Benoit Leroux, account manager Anne Vincent and 3D designer/photographer Thomas Mangold.
The ad won three awards at the International ANDY Awards, 2008: gold for photography, silver and bronze for Toys, Games and Sports."