How was this done?
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- 27 Responses
- mugwart0
I would say use Houdini to do this, (wedge a few tissues you your nose to stop your brain from leaking out!)
http://www.sidefx.com/They used to do a HD resultion limit for $99. Dont know if this is still the case though.
- lodef0
bump for credits posted above,
"The PS3 Mushroom Clown was developed at TBWA\PARIS, Boulogne-Billancourt, Paris, by creative director Erik Vervroegen, art director Philippe Taroux, copywriter Benoit Leroux, account manager Anne Vincent and 3D designer/photographer Thomas Mangold.
The ad won three awards at the International ANDY Awards, 2008: gold for photography, silver and bronze for Toys, Games and Sports."
- dyspl0
- the raw render from C4D
www.dysplasii.com/QB…...dyspl - www.dysplasii.com/QB…...dyspl
- FFS
www.dysplasii.com/
QBN/
bombrender.jpgdyspl - good attemptlodef
- cool.
man, 3D might as well be magic to mescarabin
- the raw render from C4D
- d0mino0
- http://designertheo.…d0mino
- copied from a playstation adscarabin
- http://theinspiratio…scarabin
- Pupsipu0
the lighting looks 3D. Probably done in 3D for the most part. The cloud patterns don't look like normal IRL explosion so didn't photoshop from there.
- antimotion0
Why don't you email the artist?
Some cats don't mind spilling their tricks...
- Llyod0
it looks like a photo of an atomic blast edited in photoshop
- zarkonite0
Maya + Krakatoa + PS
or
3DSMax + Afterburn + PS
or
what scarabin said.
- lodef0
these videos will give an idea of what you could do in maya... it could explode into a clown model to get the shape then you could take still renders and composite them in PS. likely a combo of both, a 3d smoke explosion combined in PS.
the easier way sans difficult 3d stuff is just combine photos and use the clone tool etc as mentioned
- if it was made for sony then it was likely 3d from the startlodef
- Fax_Benson0
Could be quicker and easier to persuade the portrait subject to start living as a clown and just use the original image.
- meffid0
haha @ smokeclown
- rosem0
3d for sure
- CyBrainX0
My first thought was particle effects with some kind of stone textures in a 3d package, but you photoshop devotees could be right. I wish I knew.
- Fax_Benson0
Although it looks really complex, there's not actually that much detail. I'd guess you could do something approximate by getting a genuine smoke / explosion image and cloning parts of it on top of your portrait image (once you'd simplified it).
And by 'guess' I mean I don't have a clue what I'm talking about.
- JG_LB0
for some reason it says inactive plug-in when i try the flamepainter
- nocomply0
The fact that it's repeated several times from different angles makes me think there was some 3D modeling used initially.
But I'm no expert on 3D.