C4D
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- where_am_i0
hey, does anyone have any L system preset resources?
cant seem to find anywhere :/ and feel like they MUST exist somewhere on ze internet
thanks
- :/where_am_i
- maybe too vague - L system code presets for mo spline is what im after. trying to do myself leads to too many crasheswhere_am_i
- I know what you're talking about, couldn't find it also :( but found a bunch of articles talking about itfeel
- this guy have a nice tutorial and cheat sheet too
https://vimeo.com/37…feel - thanks ive seen that, its still not so easy. one wrong 'b/f' and crash citywhere_am_i
- I find that L-system so unfriendly I spend hours extruding my own branches instead. http://talesfromtheh…CyBrainX
- where_am_i0
ok and so im not just asking for shit...
just bought this, very quick n works great and is on special but sure er'body already seen it
- CyBrainX0
^ Regarding that first screen capture gif,
When you use an external compositing tag to get a solid when you extract assets from a c4d file in after effects, I don't get keyframes, just one static solid that won't move with the C4D camera view.There's a comment about not needing to bake any objects which threw me off. I thought baking was only for dynamics. I'm not using any dynamics in my scene.
Is there something I'm doing wrong? I haven't been able to fix this.
- are you talking about the script/plugin? what gif?where_am_i
- i mean which soz. dont think any using ext comp no?where_am_i
- hey think this may help, it exports psr data so if youre using cloner or something nothing will come thru
http://creativetuts.…where_am_i - Thanks. I'll set up a scene and ae file. I shouldn't have referenced the gif. it was more about external compositing and animated solids, static ones.CyBrainX
- i havent played with it much, i was just stoked to see how quick it was and the dynamics option made so easywhere_am_i
- CyBrainX0
Ok, here is about as simple a scene as possible that uses an external compositing tag (on the sphere). The grid array is only there for have something to look at. I turned on the option for a solid, left everything else default except Children but that made no difference. When I import it into After Effects, the only thing that extracts is the Camera, no solid. This is what usually happens. Am I doing something wrong or is this a bug?
- cant dl right now but not sure what is going wrong for you. if you highlight what you want and hit button mine exports fine but as nullwhere_am_i
- think if you want comp tag you have to import proj file like in the gifwhere_am_i
- CyBrainX0
I had some downtime today and decided once and for all that I knew how to randomize light clone intensity. I made a scene file that have a few examples. This one is a little more complex
But the one I have visible in the source file is the one to look at first. Each example has an annotation tag describing the setup.
http://talesfromthehead.com/rand…
Happy cloning.
- where_am_i0
been working on a short film in between jobs, one of the scenes is the character surfing. It has been the hardest thing ive ever attempted to animate! movements are so subtle and so much going as far as everything is moving. anyway pretty stoked with this so far. just a preview of course and a lot to still change and different views etc. Anyway always fun bringing two of your favourite things together eh
https://gifyu.com/image/b1hb
- where_am_i1
- dont know why it isnt looping. the source does. gah!where_am_i
- you need to set it to loop in PS or wherever. the desktop preview will always loop regardlessfadein11
- i did, its exported with 'forever'. loops cont on desktopwhere_am_i
- baseline_shift3
#54 - Isometric Island Village
- face_melter5
Done with GitS for the time being. Now: robots! Had an idea kicking around to do some military hardware porn - futuristic jet or something placed in an airfield scene. I started watching Elysium because I love Aaron Beck's industrial-looking, box head droids and thought - Infinite Warfare! Beck did the mech designs for that, which are fantastic. Sooo... onto facepunch and it turns out some people have ripped the models from the game and rigged them. Which leads to this:
Going to populate the scene, pose them up, add weapons. Add some details to the aircraft and transport. Like having my own set of Beck's Mechs to play around with. Fun!
- baseline_shift3
Watch me make a geometric city scene. Also click all the ads and make me RICH! Muahahaha
- Miguex0
Can anyone help me with this?
I have a cloner object and random effector on these smiley faces and was looking for a way for them not to overlap each other (collision effector perhaps?) This is for a still, and would still prefer to have "some" control on the smiley positions, but would like for them not to touch each other.
Anyone knows how to solve this?
- I haven't had a great amount of time with this kind of thing but maybe add the Rigid Body tag, in Simulation. I've used it to make objects break apart when hit.face_melter
- Gives the objects collision detection and friction.face_melter
- there's a new effector called push apart that does just that on R18
https://www.youtube.…feel - alternatively, you could use mograph selection to move specific clones position or visibility, if it's a still framefeel
- push apart did it! thanks man!
:)Miguex - Use a rigid body tag and collider tag on smiley01 See next comment for details.CyBrainX
- CyBrainX0
^ Rigid body dynamics is the way to go. The Push apart effector might work but it won't detect overlapping. You'd also have to be on R18 since it's a new feature.
Everything in dynamics with C4D can be bitchy. If you still have issues Go to Project Settings > Dynamics > Expert and increase the Collision Margin and maybe Steps per frame which increases accuracy.
- thanks bud!
dynamics slowed my process a lot and needed something quick this time around.Miguex
- thanks bud!
- CyBrainX0
Has anyone ever tried to bake a sculpted object?
I made sure there was a file name in the File Name field. I checked Displacement, Normal and Ambient Occlusion in Options. I left everything else default and clicked Bake. Then, it took a useless hour to finish and created a black texture that was missing the file it was supposed to create for the Normal, Diffusion and Displacement channels. I did a computer search for the file and it doesn't exist. Did I do something wrong?
The reason I wanted to bake the thing is because you can't scale the sculpted object otherwise.
- CyBrainX0
^ I am going to answer my own question. That baked sculpted object method isn't necessary.
Select the Sculpt tag on your object, go to the Tag tab and press the Show Layer Manager button. (It's not the normal C4D Layer Manager.)
In the Sculpting Layers dialogue that comes up, go to the Tools tab and choose Create Polygon Copy.
I'm not sure if there's any benefit for waiting an hour for Cinema 4D to bake a sculpted object but that seems to fail consistently. I tried it in R17 at work and R18 at home.
- CyBrainX0
Is there any way to get hair to grow on hair? I even made the first hair editable and tried to apply hair to that but the geometry seems cursed with baldness. Has anyone run into this?
- Actually, I can't apply hair to anything at all. I created a new file, made a cube editable and even that won't accept hair.CyBrainX
- What luck will I have trying to contact Maxon? Last time, they never replied at all.CyBrainX
- there is a feather object, if that's what you're trying to achievefeel
- yup, try the feather object. It's basically hairs on hairs as a preset.baseline_shift
- CyBrainX0
^
I changed default the setting to Keep Textures for Generating Instances and C4D decided to make all my current hair settings default. - including Render Hairs unchecked - also in the Generate tab.I don't mean changing a preference. I mean clicking on an attribute name in the Attribute Manager and going to Edit > Set at default...
How horrible. I'm booking a flight to Germany to blow up Maxon for this.
- baseline_shift2
Part 2 of the game of thrones dorkfest.
- CyBrainX0
This ProRender mode for viewports in R19 is something to look forward to.
- where_am_i0
^ ah man, about time with the 360 cam! nice. have cv vr but shoulda been built in a while ago
and that real time view port! niiice
i was hoping to put off the switch to PC a little longer but i think this will be the last straw