Virtual Reality?
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- autoflavour0
i dont mean to be obvious, but all i fucking googled was virtual reality 2011 and this was the top result.. and its from yesterday.
- bruises0
You know how when you're on your smartphone and you get enveloped, and block out what's happening in reality? That's your virtual reality right there.
Virtual reality, time travel, alternate realities. It's all right here, right now, but no one wants to believe it.
- time travel?aldebaran
- Oh, sign me up for time travel, please.Continuity
- autoflavour0
you know what i dont want to believe..
that its not butter
- fyoucher10
So, another major bump. This is actually becoming a really important thing now, worthy of spending my own personal time and late nights learning it. Obviously the next big thing (might already be, think it'll be a common thing fairly soon though). I feel like this is going to take over everything.
Does anyone here have any experience with VR? Where should I go about learning it? Any tips would be hugely appreciated.
- detritus2
Basic VR is just normal 3d environment/application creation, with the option of outputting stereoscopic versions.
if you want to dev, it would be worth looking into vr systems with positional tracking as that's where, as I understand it, things get a bit more complicated.
Right now though, if you've already got a 3d head, just go buy yourself a headset, then download something like Unity andget cracking!
- microkorg1
got myself a headset i can put my iphone into and really loving this shit at the moment.
check out the app VRSE for awesome documentaries and short films where you can look all around.
Google CARDBOARD app is worth a look
RoundMe and Splash allow you to create your own VR world with photos.
Cannot wait to get my hands on a VR 360 Camera to shoot videos on holidays. Immersive videos to keep memories alive.
- im talking VR 360x360 video not computer generated environmentsmicrokorg
- Oh yeah, shit - +1 Google Cardboard!
There's a whole ecosystem set up for lo-fi dev there. I totally forgot.
https://developers.g…detritus - Awesome thx!fyoucher1
- monospaced0
Checked out the new Samsung store next to the Highline, and rode on a virtual rollercoaster with the Oculus/Gear headset and a moving seat. Have to say that despite shitty resolution and a heavy headset, the experience itself was quite convincing and fun. I highly recommend going down there and checking it out for a couple of minutes.
- my co-worker bought one of those cardboard VR boxes for his samsung...Al_dizzle
- ... I tried it out, and I agree. Depsite the low quality its still pretty cool/fun.Al_dizzle
- this was a bit different with hydraulic seats and seatbelts, more like a "ride," but I can imagine a standalone headset could be similarmonospaced
- I tried it out about a month ago. The resolution is just about the same with the google cardboard so I didn't get the vr.pinkfloyd
- ernexbcn0
We have a thread for everything!
- sted0
- nb0
People: you have no idea until you try it. Head-tracking in a virtual seated environment is nuts. Certain experiences are so immersive. Pqrn is insane. It's going to permanently fuck with so many people.
You remember seeing the Star Trek Holodeck when you were a kid, and thinking, "whoa if I had one of those I would never leave it!"
That's the future.
Riding on a completely packed, silent subway car today during rush hour – some people looking at their phones, most people staring blankly while ignoring each other – it occurred to me that we'll soon see the day when at least 1 in 5 subway commuters will be VRing daily on the way home from work.
It's going to be great!
- before we shot the stuff for the video I posted screenshots of bellow, we tried a rift with a roller-coaster demo, beside of the lowres it was really awesome :)sted
- can't tell how exited i'm about this, and how many ideas we had for content. i think that the never leave it experience is about to emerge in the next few yearssted
- even a 10-20 years space travel looks closer with this vr solution than hibernation and all that shitty stuff...sted
- this is what I'm hoping forfyoucher1
- Downvotes for what? VR is the train which has no brakes.nb
- I have yet to see it + my friend develops VR right now... I'm super hyped about experiencing it.bklyndroobeki
- ernexbcn0
I have the Playstation VR preordered, people that tried it say it's decent stuff, of course not as awesome as HTC Vive.
- nb0
Anyone try the Zeiss VR One?
- nb0
I want to start getting into VR. Don't want to sink a ton of money into it until some of the new cameras come out. Mostly want to video stuff and mess around with it. I've had a lot of experience with the Oculus (but only as a user, and I don't have access to one anymore).
I'm going to get a new phone and a Mattel viewer or a Cardboard.
The question is: should I go Android with the Nexus 5x? Or get an iPhone SE. Which is going to better if I want to start making/testing my own VR content?
- CygnusZero41
VR is weird. I literally have no desire to actually use it for myself, but Im currently in the process of learning how to develop for it. Ive been using the Oculus at work. I actually enjoy making things for it, seeing things working in it is satisfying, but I cant see myself ever playing a game with this thing on my head.
- You could develop a simulation so you could see yourself using it?sarahfailin
- haha@sarahfailinnb
- ^bklyndroobeki
- nb1
Holy smokes look at all these Cardboard viewers!
- detritus3
Ooh, new Vive Pro unveiled at CES2018 looks nice - 'no sub pixels visible - even pixels are hard to discern'. We're getting there!
https://www.roadtovr.com/ces-201…
Doesn't say anything about refresh rates though, which seems to be one of the bigger issues.
- I didn't read the entire article, but I wonder how much graphics power is needed to push all those pixels. Consumer level.monospaced
- 'Enough' to keep things expensive for now, but if there's one thing that comes down in price quick, it's GPU/CPU's ability to hypershit computations...detritus
- To get consistent performance you need a 1060/70 as a minimum. But GPU prices are all over the shop because of those cryptocurrency fannies.face_melter
- Yup. Basically, if you want to use one, you’re tethered to a gaming rig. Not quite off the shelf gear yet. When it has an integrated gpu, then it’ll cook.monospaced
- ...and when the GPU's on our heads, then we'll cook :)detritus
- Yeah, I really want a 1070 firing at 90-100% strapped to my head.face_melter
- monNom-1
"VR is weird. I literally have no desire to actually use it for myself, but Im currently in the process of learning how to develop for it."
--CygnusZero41, 2 years agoTotally this.
Given that it is now 2 years later and VR is still languishing, I wonder how common this feeling is? Maybe nobody actually wants a VR experience beyond the initial novelty of it?
Does VR = 3DTV?
- It still exists in deep geek territory. It’s expensive and demanding still. No major commercial use for it. Even these VR shops and popups are super lame.monospaced
- We've begun developing it for our archviz work. My evil assistant got one of our projects up and running in Unreal with minimal effort.face_melter
- We develop on Vive but that's too hardcore for our clients so we have a couple of S8's and GearVR googles to keep things more portable and friendly.face_melter
- Initial results are positive in terms of workflow / quality of output. My goal is to sell it as a service beside our regular 2D work. Worth a punt.face_melter
- archvis/interior design actually seems like a great use-case for VR, especially room scale where you can move about in a space. Pretty niche though.monNom
- It already seems like a good fit - my evil assistant has already made leaps and bounds in terms of workflow and overcoming potential technical problems.face_melter
- I feel like it's an issue with content, not having a reliable steady stream of enough quality contentcannonball1978