Virtual Reality?

Out of context: Reply #40

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  • monNom-1

    "VR is weird. I literally have no desire to actually use it for myself, but Im currently in the process of learning how to develop for it."
    --CygnusZero41, 2 years ago

    Totally this.

    Given that it is now 2 years later and VR is still languishing, I wonder how common this feeling is? Maybe nobody actually wants a VR experience beyond the initial novelty of it?

    Does VR = 3DTV?

    • It still exists in deep geek territory. It’s expensive and demanding still. No major commercial use for it. Even these VR shops and popups are super lame.monospaced
    • We've begun developing it for our archviz work. My evil assistant got one of our projects up and running in Unreal with minimal effort.face_melter
    • We develop on Vive but that's too hardcore for our clients so we have a couple of S8's and GearVR googles to keep things more portable and friendly.face_melter
    • Initial results are positive in terms of workflow / quality of output. My goal is to sell it as a service beside our regular 2D work. Worth a punt.face_melter
    • archvis/interior design actually seems like a great use-case for VR, especially room scale where you can move about in a space. Pretty niche though.monNom
    • It already seems like a good fit - my evil assistant has already made leaps and bounds in terms of workflow and overcoming potential technical problems.face_melter
    • I feel like it's an issue with content, not having a reliable steady stream of enough quality contentcannonball1978

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