Virtual Reality?
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- mantrakid2
Some pretty cool new stuff coming in the next year or 2....
I honestly would not count VR out yet, and even more so, i feel like it's slowly becoming what the internet was in those early days. diehard adopters and developers being free and creative and experimental.
- I don't at all think VR is DoA, it's just nowhere near arrived yet.Nairn
- monNom-1
"VR is weird. I literally have no desire to actually use it for myself, but Im currently in the process of learning how to develop for it."
--CygnusZero41, 2 years agoTotally this.
Given that it is now 2 years later and VR is still languishing, I wonder how common this feeling is? Maybe nobody actually wants a VR experience beyond the initial novelty of it?
Does VR = 3DTV?
- It still exists in deep geek territory. It’s expensive and demanding still. No major commercial use for it. Even these VR shops and popups are super lame.monospaced
- We've begun developing it for our archviz work. My evil assistant got one of our projects up and running in Unreal with minimal effort.face_melter
- We develop on Vive but that's too hardcore for our clients so we have a couple of S8's and GearVR googles to keep things more portable and friendly.face_melter
- Initial results are positive in terms of workflow / quality of output. My goal is to sell it as a service beside our regular 2D work. Worth a punt.face_melter
- archvis/interior design actually seems like a great use-case for VR, especially room scale where you can move about in a space. Pretty niche though.monNom
- It already seems like a good fit - my evil assistant has already made leaps and bounds in terms of workflow and overcoming potential technical problems.face_melter
- I feel like it's an issue with content, not having a reliable steady stream of enough quality contentcannonball1978
- face_melter1
Wooooord up, you slags. After my initial, albeit, tentative steps in VR glory, buoyed by the heady thrill of my superior intellect smashing through the impossible conundrum of randomly clicking a few buttons to export some geometry I was brought down to earth with a thud. Left broken and mangled like Morrissey after a night on the pills and a bit of rough trade from Bracknell.
The cause of my thuddiness? Cinema 4-fucking-D. Yes. Betrayed! The fucking slut! As it happens, C4D is kinda trash at making workable geometry for Unreal - UE4 relies on accurate UVW Maps and smoothing groups when it calculates lightmaps - something C4D is apparently incapable of exporting correctly. With a heavy heart I discuss this with my Spanish Guardo Camino at work and he shows me his method in 3DS Max which, as it happens, is foolproof thanks to some nifty UVM wrap scripting and plugin fuckery.
The result is that after further testing, testing, and more testing and some YT videos and cracking the 2018 version of 3DS Max I can now export unblemished geometry from 3DS directly into UE4. Now, the obvious downside is the entire 3DS Max bit... But. It gives me the perfect reason to actually learn it. C4D isn't dead, it's merely taking a holiday in Vienna where its fucking Charlotte Rampling.
- Once you master that you'll want to look at maintaining consistent pixel density for your textures.cannonball1978
- Yeah, my Spanish dude showed me the density settings in Unreal - to make everything green and to split large faces into smaller pieces.face_melter
- monospaced0
Checked out the new Samsung store next to the Highline, and rode on a virtual rollercoaster with the Oculus/Gear headset and a moving seat. Have to say that despite shitty resolution and a heavy headset, the experience itself was quite convincing and fun. I highly recommend going down there and checking it out for a couple of minutes.
- my co-worker bought one of those cardboard VR boxes for his samsung...Al_dizzle
- ... I tried it out, and I agree. Depsite the low quality its still pretty cool/fun.Al_dizzle
- this was a bit different with hydraulic seats and seatbelts, more like a "ride," but I can imagine a standalone headset could be similarmonospaced
- I tried it out about a month ago. The resolution is just about the same with the google cardboard so I didn't get the vr.pinkfloyd
- detritus2
Basic VR is just normal 3d environment/application creation, with the option of outputting stereoscopic versions.
if you want to dev, it would be worth looking into vr systems with positional tracking as that's where, as I understand it, things get a bit more complicated.
Right now though, if you've already got a 3d head, just go buy yourself a headset, then download something like Unity andget cracking!
- sheep2
The design is as brutal as it is simplistic. Luckey took three explosive charge modules from a “different project” he’s been working on and mounted them on a Meta Quest Pro headset. The chargers are connected to a narrow-band photosensor that detects when “the screen flashes red at a specific frequency,” at which point the charges are fired, destroying the user’s brain in the process.
- rzu-rzu1
is any of you guys using vorpx?
https://www.vorpx.com/features/initially I wasn't very happy with it (it does work fine with some games and not so great with others), but after a while I really started to appreciate the possibility to play, say, modded Morrowind using the VR goggles, mouse and keyboard controls though.
here is a list of "officially supported" games:
https://www.vorpx.com/supported-…and a little video:
https://www.vorpx.com/features/- the little video is actually here, lol
https://www.youtube.…rzu-rzu
- the little video is actually here, lol
- sted1
- Sick... straight out of a C+C Music Factory videoprophetone
- rzu-rzu2
https://store.steampowered.com/a…
this one was alright :)
- uan1
- Nairn1
New tech Announcements!
New one from Valve*
https://www.valvesoftware.com/en…Oculus' offers...
https://arstechnica.com/gaming/2…
.
* Might VR merit HL3?!
- Ooh, Valve = £919 + New Desktop.
Maybe next week.
Month.
Quarter.
Never, I have a child.
18 years then.Nairn
- Ooh, Valve = £919 + New Desktop.
- detritus1
Lol at my saying in the first post 'I don't care if it makes me feel queasy after a couple of hours' — when I first set up Cardboard I played for about half an hour and was sick as a pathetic dog for a good two hours afterwards.
Sure, it was a lo-fi hokie experience with probably too tight a headband, so not the best experience, but if that's an unassailable problem for a lot of users, VR won't ever reach mass usage.
I'm hoping it's an assailable problem :)
- The motion sickness comes from the framerate and lag - if there is even the slightest lag it totally fucks with your balance - and that shit lasts.face_melter
- nb0
Anyone try the Zeiss VR One?