- Last post
- 24 Responses
If you know Processing, check out the Hypeframework
Thanks, keep the link coming!
As Maaku mentioned previously, the Hype processing framework, by Josh Davis, is worth looking into.
He has a series of classes up on Skillshare that walk you through it if you have the time/desire.
I used to em to help create a bunch of digital/print collateral for a large event a couple years back. Each class is around 6-7 hours if I recall. Not sure how mobile friendly this direction is, though.
For a Photoshop plugin you could get this.
It has an online gallery of 100's of filters, which you can also edit in the pro version of the app. It's kind of node based.
i used to use a few of the filters for adding texture to drawings but also to generate background ideas.
Processing and OpenFrameworks are pretty similar. I did some work with OpenFrameworks a few years ago, and outside of having to write my own 3d model importer, it was pretty full featured.
The most beneficial thing I learned, which wasn't platform dependent, was how the shaders worked. All the crazy shit is going to be done with shaders.
Shaders are all wrote in GLSL, which is really similar to C++. That's the main reason I kinda prefer OpenFrameworks, since it's in C++ too (vs Java in Processing). Whichever you choose, spend some time learning about shaders. Even if it's just finding a basic Phong example and tweaking the parameters to see what happens.
Does this generative music count:
I recently painted the arcade machine cabinet for this game for a show in the V&A Dundee.
The visuals and the music are constantly generating new compositions, it's fun to play.
You can download the game here for Mac/PC:
Worth checking out more of Niall Moody's work too.