Generative Art

Out of context: Reply #11

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    Processing and OpenFrameworks are pretty similar. I did some work with OpenFrameworks a few years ago, and outside of having to write my own 3d model importer, it was pretty full featured.

    The most beneficial thing I learned, which wasn't platform dependent, was how the shaders worked. All the crazy shit is going to be done with shaders.

    Shaders are all wrote in GLSL, which is really similar to C++. That's the main reason I kinda prefer OpenFrameworks, since it's in C++ too (vs Java in Processing). Whichever you choose, spend some time learning about shaders. Even if it's just finding a basic Phong example and tweaking the parameters to see what happens.

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