3D software HELP

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  • nylon

    So I have been contacted by an experiential company about a project. They would like me to create 3D renders.

    For example, they have sent me a hi res image of a park.

    The would like me to visualize an 3 ice cream trucks, kids stood outside of said trucks holding balloons. The park benches are branded.

    I have no idea where to start here...

    I could do one of two things...

    Learn the software - Im guessing its fucking hard though. I seem to recall of few of you mentioning that you had tried to learn it a while back and how difficult it was

    OR

    Find someone who can do this for me.

    Realistically it would be the later BUT I'm interested in learning how to do this... Arguably this software may take years to master etc...

    What softwares would do this kind of work?

    Any pointers would be great...

    Thanks

  • johnny_wobble1

    Sounds like a photoshop job to me, not 3D

  • detritus0

    Paging Face_melter!

    But yeah, it does sound more like a job for PS than 3D - at least for most of the compositing of actors around objects. At worst you may have to render the objects somehow, but all the others tuff's as easily/best done in PS, I think?

  • evilpeacock1

    Photoshop is better; 3D is overkill for a 2D deliverable. The benefits of using it are wasted if you're not doing something where actual 3D content is needed.

    And it does take years to learn it to a level where this would be a trivial job.

    Conversely, one could buy PS-friendly models from Turbosquid (or simiilar) and use Photoshop's 3D tools to drop an ice cream trunk in at the proper perspective and angle, with matched lighting, then touch that up.

  • monospaced0

    SketchUp could do this pretty easily with a renderer.

    • Definitely, but I find that if you're going to pay for and use SketchUp with a tacked-on renderer, you're better off getting into C4D or something similar.evilpeacock
    • Once you start to brute force beyond what SketchUp is designed to do out-of-the-box the workflow is hardly sustainable, or efficient.evilpeacock
    • okaymonospaced
  • nylon0

    The previous visuals they showed me (that they are used to) are fucking awesome. I didnt even know this stuff was possible in PS.

    Jeez Im so behind the times :(

    Will check out Turbosquid - thank you

    • If you're an Adobe CC user they have a new tool for doing 3D composites and mockups called Dimension CC.evilpeacock
  • face_melter0

    Speak of the devil and he shall appear.

    For me it's a 3D job rather than an all-out Ps composite effort. It's the kind of shit I do most days. You'll need to add the (correct) assets in the correct position and angle, then match the light from the environment, add textures and materials for the 3D assets, probably use an HDR, then render, in Ps do colour correction, fix any masks, drop in the people who also have to match the sunlight... The process is relatively straight forward but an absolute brainbender for someone new to 3D.

    evil's suggestion of using Dimension CC is probably your best bet if you want to try yourself. I tested it a while back when it was in beta and it simplifies a lot of what I described earlier - especially the HDR component. Be warned though, the render engine it uses can produce a lot of noise so you'll need a beefy PC to power through it.

    • Agree. "The process is relatively straight forward but an absolute brainbender for someone new to 3D." is what will matter.evilpeacock
    • Dimension CC seems really slow to me, but I'm used to rigging my own HDRI setups in C4D (using GSG tools mostly). But I can see how it would help for designers.evilpeacock
    • Oh, compared to 3D software, Dimension is a cludge - it does fundamentals well like simple HDR and shadow catching, but using Vray RT as a renderer? Fuck that.face_melter
  • nylon0

    Hello Face and Evil... Thank you for your input.

    I actually downloaded Dimension earlier and bizarrely for the most part - it was indeed straight forward.

    I googled some free objects - and some of them came into the software no problem... Some did not and obviously Im not familiar with the file types.

    I guess where Im gonna get stuck is drawing the objects that the client needs. Say they wanted an Eames chair in there (for arguments sake) and there were no predrawn models available to download (paid or free) - Id have no fucking idea where to start...

    Whilst learning this intrigues me, pretty sure this software could take years to master and so may well have to look for someone to help me out...

    • Differing 3D formats between apps is one of the more frustrating/complex things; Free objects are usually pretty bad, at least not optimized well.evilpeacock
    • You could find an Eames chair model no doubt. But yes, anything that you couldn't find/buy you'd need to model, hopefully covered by scope of the job.evilpeacock
    • "3D" is definitely rife with different specialities, shader/lighting guys may not be great modelers, or vise-versaevilpeacock
    • e.g. I'm a generalist; Can't do organic characters well at all, but I do build TV spots with robots or other mechanical 3D objects well enough.evilpeacock
    • That's the hangup with Dimension - the import. The files need to be properly organised to work correctly. I'm curious about this now, i'll install it and test.face_melter
    • Dont forget you can rent rendering farms so you could get c4d, watch tonne of tutorials, render to farm and have a new skill at the end of the stressmugwart
    • In sketchup ALL the assets are freee, available and easy to download into your model in seconds.monospaced
    • You could build the scene and have your graphics in in a single sitting.monospaced
    • SketchUp you can learn in an hour with YouTube videos. Not the same for any other 3D software.monospaced
    • SketchUp assets are terrible. He's wanting a to match assets in a photo - good luck doing that with vanilla SketchUp without a physical renderer.face_melter
    • Yes. You have to use a renderer. You can get good ones for $99, that’s the easy part.monospaced
    • And the models available are perfectly good to get the job done.monospaced
    • I’m being practical here. This is VS. killing oneself trying to use PS or spending a fortune on insane 3D software with a steep learning curve.monospaced
    • you can geo locate and match lighting in a photo in SketchUp, thats its primary purpose :) I also get your points, but they're overkill IMOmonospaced
  • face_melter0

    It seems that Dimension uses .obj as it's only import format, so you're pretty much guaranteed to have a bad time if the model is exploded into its component parts (ie. 500+ pieces) or it is joined into one large mesh - Dimension doesn't give you the option of choosing faces. The rest is as I remember it - drag and drop HDR, materials, and backgrounds. A few more options but nothing hugely different.

    So if you were to go down the this route, your best bet for models is to buy from a proper outlet such as Turbosquid - from there you will be able to download the correct format and be fairly sure that they are in a more user-friendly state. I use free 3D models a lot but they are a minefield unless you know what you're doing and can fix any problems that appear, fixes that require *DA DA DAAA* knowledge of 3D software. The ride never ends - scream if you want to go faster.

    Be wary of the renderer though - it still uses Vray RT, which is a progressive render engine - and from using Maxwell Render for a few years, they are not one of my favourite things - it instantly gives you an image but with a ton of noise - especially with transparent and reflective materials, it then gradually refines the render over time with each pass taking more time to remove the noise. As I said before, the more power you throw at it, the faster it goes. Be prepared to wait.

  • monNom1

    Check out blender3d. It's hard at first, but worth the effort. Tons of community / tutorials, and it's free!

  • CyBrainX1

    This is an extremely ambitious 3D project for a beginner. I don't think it's feasible to be honest. It can be done with a lot of photoshop. It'll take a lot of compositing, correction cloning and patience but just explain that and bill accordingly.

  • dyspl0

    how realistic do they want the renders to be?
    Maybe you can get away with it by leaning more on the design/ abstract side than a realistic render (which is almost impossible for a 1st try really).

    You could use a clay render type, so no transparency, no material, no texture etc... :


    Then use models from source like turbosquid like mentionned earlier, and voila?

    You could even use it to highlight some part of what they want to implement.


    • I've always loved the AO (ambient occlusion) render style.evilpeacock
  • nylon0

    OK so first of all - THANK YOU TO EVERYONE who has given input - really, really helpful thank you...

    So this is what I need to do...

    The client would supply images of:

    Park background
    Van
    Ice Cream truck
    Bench
    Tyre and cone (i'm presumming they would be downladable staighforward things)

    Objects would need to be 'drawn' and map graphics onto the objects like logos etc

    They would expect renders back to look like this... (hope the link works!!)

    • People would also need to be added and wear certain clothes depending on what the project entailed...nylon
    • ffs, just get some mates and go down to local park when the ice-cream van is there, take photo, quick PS logos etc on to things. done.shapesalad
    • This is genius lol!nylon
  • dopepope1

    Tremendous 3D job to give to someone that doesn’t do 3D. It’s already a potential miscommunications disaster waiting to happen. No offense. Just seems odd to me. But if you can get this done while learning a slew of new apps, techniques, and approaches, you’ll be in an awesome place. Hope you kill it!

    • No offense taken... Like I said before, Im happy to pay someone to do it but Im enjoying learning about the new space and what it entails...nylon
    • Im under no illusion how difficult this type of work is...nylon
    • yupmonospaced