Death of Flash
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- deathboy0
Wasn't it about increasing profits with h264 licensing on videos instead of flash. But than google came out with webm or something and apple responded by making h264 license free. If i remember right the whole anti flash push was simply bottom line profitablility under the guise that it was a sub par technology that couldn't run on first gen devices that didn't even have the power to mutlitask..
- That's why Apple killed it - money then went to the App storeformed
- ha oh yea forgot about app store. cant have free flash games out there when they want a cutdeathboy
- The infant app store not supporting flash shouldn't have been the cause of its deathmonospaced
- those flash games sucked ass on mobile devices because they required a mouse or keyboardmonospaced
- the app store is full of free apps and apple doesn't get a cut. Stop saying stupid things.ESKEMA
- oh, and they ran like utter shit, or else they would have prevailedmonospaced
- Free apps builds stores inventory. Apple advertises number of apps. In app purchases of free apps is 30%. Thats profit.deathboy
- all seems quite profitable. as far as early flash xp. Hardware/OS wasnt up to snuff. Mac never tried to develop to let in competition. App stores became popular since web xp on phones suckdeathboy
- competition and web experience on phones sucked anyways so native apps were easier. liek a native plugin.deathboy
- that's why it's not bloated with viruses, malware and hair loss.ESKEMA
- Apple is all about money. The app store was about money. Period. Flash was killed directly to benefit them, all else is hypothetical.formed
- is hypothetical.formed
- Flash was shit and wasn't supported, but it was supported on ALL OTHER PHONESmonospaced
- so how did ONE underdog newbie to the area cause it to die? Please...monospaced
- marketshare and advertisingdeathboy
- Apple's marketshare when iOS came out was nil. Their advertising didn't mention Flash.monospaced
- Stugoo0
without reading the last 4 pages of this post, I'm only going to chuck in my 2bob by saying: What concerns me most about adobe in general is the fact that they keep adding new features to CS, making the programs bigger and more unstable than refining what they have and making it better, faster and stronger.
- ESKEMA0
Apple has updated its iPhone Developer Program License Agreement to ban use of cross compilers, according to DaringFireball.
Prior to today section 3.3.1 of the agreement said:
3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs.
In the new version section 3.3.1 now reads:
3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).
Gruber indicates that this makes cross-compilers, such as the Flash-to-iPhone compiler in Adobe’s upcoming Flash Professional CS5 release, prohibited.
It could also prohibit other tools such as MonoTouch, Titanium, PhoneGap, and Unity3D.
It could hardly be more clear if they singled out Flash CS5 by name. (Wonder what Adobe does now? CS5 is this close to release and the iPhone compiler is the flagship feature in this version of Flash. They’re pretty much royally fucked.)
- GeorgesII0
Are you fuckn kidding me,
did job really say that?
“About Adobe: They are lazy, Jobs says. They have all this potential to do interesting things but they just refuse to do it. They don’t do anything with the approaches that Apple is taking, like Carbon. Apple does not support Flash because it is so buggy, he says. Whenever a Mac crashes more often than not it’s because of Flash. No one will be using Flash, he says. The world is moving to HTML5.”
http://www.wired.com/epicenter/2…- Up next: Satoru Iwata Power-glove slapping Sony's Sir Howard StringerPeter
- feel0
hey, idk if you guys have posted it yet, but youtube and vimeo have a HTML5 beta thing goin on:
(click on the Switch to HTML5 player)It works fine, a little buggy, but it's working!
I'm not sure how its gonna be for flash animators to publish/animate stuff on html5 thou.
- here is how http://paulirish.com…
not made by Adobe. Makes Adobe look like morons.Pupsipu - look like morons. Runs on the iPhone.Pupsipu
- I looked into those Paul Irish demos. They don't support any actionscript.CyBrain
- here is how http://paulirish.com…
- twokids0
So Xerox created the first GUI in the 70s and then Xerox sued Apple and then Apple sued Microsoft when they did Windows.
I am guessing that somewhere, the things Apple said they invented were actually done first elsewhere. They are really good at making their user base think they invented everything first. My guess, the suit goes nowhere.
- and why sue HTC insted of Google, HTC doesn't make android...GeorgesII
- But HTC implements the technology...Google doesn't physically make anything running Android...it's a proxy war.WrappedInBooks
- detritus0
- Whoops, wrong link - Where's my edit feature?
http://www.apple.com…detritus
- Whoops, wrong link - Where's my edit feature?
- 74LEO0
- Flash will be available for iphone soon.74LEO
- where did you hear that?designbot
- http://labs.adobe.co…74LEO
- Crazy, looks like it's an initiative of Adobe and not Apple which would explain the lack of Flash on the iPad.designbot
- Still no Flash for iphone on web though eh? The app things seems secondary.designbot
- dskz0
Why they hatin?
- Raniator0
If someone would like to rewrite beatport.com into HTML then I'll buy an iPad.
- HTML 5 I meant...Raniator
- I can't work out why they decided to build it with Flash in the first placeNightshade
- because it makes sense to build in Flash, more so than any other web language.jhey
- Actually I've met the guy who started Beatport and he described it more as a case of starting with Flash and being trapped (i.e., not wanting to rock the boat w/ existing customer base)ukit
- trapped (i.e., porting over entire infrastructure, not wanting to rock the boat w/ existing customer base)ukit
- After all, the site is a money making machine, but it's clunky and datedukit
- twokids0
What apple does is take ideas that exist already and make them sexy and workable. That is a great thing. But it is not the same as inventing something. iPod is an excellent example. There were mp3 players for years before it came out, but most people think they were first.
- BIGGESTDOGINTHEWORLD0
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Flash won't die any time soon, but 70% of the time it's only used for video and that part of it will die. Which is pretty fucking sweet
- BIGGESTDOGINTHEWORLD0
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and seriously fuck Adobe for wasting time on dumb shit like 3D in Photoshop when that fucking program only has 16 levels of anti-aliasing and linear colour space gradients. Fucking amateur hour
- section_0141
I haven't had flashed installed on my home computers for at least a year. Instances where I would need it to view something are almost non-existent at this point.
- deathboy0
I think the real question is wether Flash is a necessity on mobile. I think not. Mobile phone as a medium is not very suitable for web browsing as we know with desktops. However flash's GUI allowed for a larger user base to create more motion rich experiences and push websites away from the conformity of top nav left nav and create better all around experiences. (of course some also really shitty experiences) Red interactive site was dope.... Think somewhere in the hype/marketing/sells people began to think of mobile and desktop experiences as being equal regardless of content or usage. Also the use of templates and open source copy and paste stuff can help pad companies bottom lines and they can charge 65k for skinning a 40 dollar template. Who knows maybe flash was like the 60's and the reniassance of the web and now all we have is facebook social sites and wordpress templates. I'd just like people to get back to making well designed websites and experiences without worrying about wether it works on the smallest shittiest phone.
- must_dash0
flash doesn't work with the interaction model of the iphone or ipad... even some apps like the html5 paint program doesn't work, as you can't draw, as when you try to it just drags the screen around...
quess they'll need to play around with resize and viewport etc