Death of Flash
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- i_monk0
YouTube ditches Flash for HTML5 video by default
YouTube today announced it has finally stopped using Adobe Flash by default. The site now uses its HTML5 video player by default in Google’s Chrome, Microsoft’s IE11, Apple’s Safari 8, and in beta versions of Mozilla’s Firefox browser.
At the same time, YouTube is now also defaulting to its HTML5 player on the web. In fact, the company is deprecating the “old style” Flash object embeds and its Flash API, pointing users to the iframe API instead, since the latter can adapt depending on the device and browser you’re using.
- chrisRG0
is it just me or is this a deja vu thread ?
- SteveJobs0
btw, i am not biased towards adobe in the slightest, this is just my objective opinion.
- ukit0
Just hard to ignore the fact that every major OS-controlling company (Microsoft, Apple, and Google) is now actively working to move away from it. That may be a difficult barrier to overcome in the long term.
- kgvs720
It's a step forward http://en.wikipedia.org/wiki/Ado…
- GeorgesII0
Very cool
http://www.bytearray.org/?p=1470…
- armsbottomer0
i think flash lends itself better to certain forms of online game/interactive development. sure there's 03D which looks great, but as much as i love js, i'd rather work with the flash ide on large scale projects. as3 sucks (there's too much ceremony to writing it, like java) compared to js (which is just a beautiful, lovely language) but having a library/timeline/etc can often be helpful.
as far as flex and flash projects that use databases, i'm hoping that dies out soon so we can see more people espousing tools like couchDB, which ties in perfectly with javascript.
- SteveJobs0
^ that pretty much sums it up though i always thought flash did video much better than html5 and you don't need to encode 50 different versions to support all browsers.
but hey whatever! peace out flash
- chrisRG0
The iPad provides the ultimate browsing experience?
http://www.theflashblog.com/?p=1…
- pinkfloyd0
^Steve Jobs, flash killer
- ESKEMA0
Google Killed Flash
- long after Jobs killed itformed
- Yeah, but they still make Flash ads, DoubleClick.fyoucher1
- Jobs didn't kill Flash. His company simply didn't allow it on its platform.monospaced
- plash0
nah. but you know who is going bye bye... Steve jobs
- ukit20
I guess Google would much rather have direct control over how video is implemented in Chrome rather than leaving it to Adobe's plugin. So they made that move as soon as it was feasible.
- fues1
- designbot0
Flash isn't going anywhere. It's too deeply rooted all over the web (For example, 75% of all web video is Flash) and even if Adobe made no future enhancements to it at all, it would take a long time for it to disappear.
Flash = win
Adobe needs to refocus it's attention of Flash to designers though, not developers.
- BusterBoy0
@peterh Just proves a point how fucken arrogant they have become. A lot of Mac people are getting mighty pissed off with them.
#ephix re-engineering...the cost of having to convert the millions of sites from flash to something else...possibly html5 but who the fuck knows where/when these supposedly new technologies will appear
- imho - Apple don't "owe" the (original) core users (designers) much. They're a company, making profits. They're Microsoft and they're General Motors.Peter
- ...and they are General Motors. Just because you bought all the Apple stuff doesn't mean you're entitled to something more than a personal opinion.Peter
- ...a personal opinion.
Sucks, but, hopefully something to consider before buying the next must-have -anything-.Peter - ah i seeephix
- stewdio0
@armsbottomer. Was really good to read your response. I agree. How's Lisp treating you? I've been dabbling for a bit, but nothing serious yet. Did you know the original Netscape LiveScript interpreter was written in Lisp?
I haven't used Clojure but would like to try. What's your setup like? How can I get up and running quickly on OS X? I've played with Paul Graham's Arc and found it exciting. That and some mucking around in MzScheme. I'm also slowly (like... this will take *years* for me) building a Javascript-based Lisp interpreter. Not so much for usefulness, but so that it forces me to better understand both Javascript and Lisp (or at least Common Lisp / Scheme; I want lexical closures of course).
Those who hate Javascript are perhaps confused by the "Java" part of the name. Forget Java. Think Lisp, Scheme, and maybe even Prologue. Javascript is actually an amazing language. One just needs to unlearn a lot of the latter-day OO baggage. If you're not convinced maybe one way to ease into it is to use JSON instead of XML. Functions as data. Very nice.
- oh yes JSON, what an argument.
btw javascript is not a language , it's a script, please build me a socket or capture a real computer stream with javascript.spraycan - socket or capture a real computer stream with javascript.spraycan
- there's something called web sockets being proposed for standard, latest chrome supports it, works with JSernexbcn
- oh yes JSON, what an argument.
- tOki0
With the improvements that are being made to the flash platform by adobe and the general community (remember this is where paper vision came from) there is absolutely no reason its going die anytime soon.
Its freaking powerful at a visual and web application level - but requires good programming like any real language. With the introduction of flex, it has become powerful at the desktop level as well. The problem is there are too many amateurs out there using it to make garbage...the same goes for other creative software as we all know a "client whose nephew has photoshop and could do it for 15 bucks".
It's more expensive to develop yes, but vastly more superior. Give me a call when you can develop this in HTML:
http://www.verbatim.jp/senshuken…
Procedurally generated creatures that fight in dynamically lit 3D, with AI and all. A feat, it even runs well on Firefox on my freaking mac. The guy who coded this doesnt use pv3d either, it's his own personal kick ass one not available to the public.
The truth is too, as long as consortium controls HTML - things will move slowly and painfully. Let's face it, the big players are never really going to be friends. At least with adobe if they want something possible in flash they can simply do it :)
- there is a papervision.js demo that might handle this just with canvas, and browser makers are working on WebGL.Pupsipu
- that verbatim thing is awesome
Not_Just_Another