Death of Flash
Death of Flash
Out of context: Reply #155
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Wasn't it about increasing profits with h264 licensing on videos instead of flash. But than google came out with webm or something and apple responded by making h264 license free. If i remember right the whole anti flash push was simply bottom line profitablility under the guise that it was a sub par technology that couldn't run on first gen devices that didn't even have the power to mutlitask..
- That's why Apple killed it - money then went to the App storeformed
- ha oh yea forgot about app store. cant have free flash games out there when they want a cut********
- The infant app store not supporting flash shouldn't have been the cause of its deathmonospaced
- those flash games sucked ass on mobile devices because they required a mouse or keyboardmonospaced
- the app store is full of free apps and apple doesn't get a cut. Stop saying stupid things.ESKEMA
- oh, and they ran like utter shit, or else they would have prevailedmonospaced
- Free apps builds stores inventory. Apple advertises number of apps. In app purchases of free apps is 30%. Thats profit.********
- all seems quite profitable. as far as early flash xp. Hardware/OS wasnt up to snuff. Mac never tried to develop to let in competition. App stores became popular since web xp on phones suck********
- competition and web experience on phones sucked anyways so native apps were easier. liek a native plugin.********
- that's why it's not bloated with viruses, malware and hair loss.ESKEMA
- Apple is all about money. The app store was about money. Period. Flash was killed directly to benefit them, all else is hypothetical.formed
- is hypothetical.formed
- Flash was shit and wasn't supported, but it was supported on ALL OTHER PHONESmonospaced
- so how did ONE underdog newbie to the area cause it to die? Please...monospaced
- marketshare and advertising********
- Apple's marketshare when iOS came out was nil. Their advertising didn't mention Flash.monospaced