Death of Flash

Out of context: Reply #155

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    Wasn't it about increasing profits with h264 licensing on videos instead of flash. But than google came out with webm or something and apple responded by making h264 license free. If i remember right the whole anti flash push was simply bottom line profitablility under the guise that it was a sub par technology that couldn't run on first gen devices that didn't even have the power to mutlitask..

    • That's why Apple killed it - money then went to the App storeformed
    • ha oh yea forgot about app store. cant have free flash games out there when they want a cut
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    • The infant app store not supporting flash shouldn't have been the cause of its deathmonospaced
    • those flash games sucked ass on mobile devices because they required a mouse or keyboardmonospaced
    • the app store is full of free apps and apple doesn't get a cut. Stop saying stupid things.ESKEMA
    • oh, and they ran like utter shit, or else they would have prevailedmonospaced
    • Free apps builds stores inventory. Apple advertises number of apps. In app purchases of free apps is 30%. Thats profit.
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    • all seems quite profitable. as far as early flash xp. Hardware/OS wasnt up to snuff. Mac never tried to develop to let in competition. App stores became popular since web xp on phones suck
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    • competition and web experience on phones sucked anyways so native apps were easier. liek a native plugin.
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    • that's why it's not bloated with viruses, malware and hair loss.ESKEMA
    • Apple is all about money. The app store was about money. Period. Flash was killed directly to benefit them, all else is hypothetical.formed
    • is hypothetical.formed
    • Flash was shit and wasn't supported, but it was supported on ALL OTHER PHONESmonospaced
    • so how did ONE underdog newbie to the area cause it to die? Please...monospaced
    • marketshare and advertising
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    • Apple's marketshare when iOS came out was nil. Their advertising didn't mention Flash.monospaced

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