C4D

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  • feel1

    to CyBrainX about his tracer problem:

    So, I've just looked into your scene and figured out the problem
    Great scene by the way!

    So the problem is, when you keyframe the object that the cloner clones into, the tracer object gets crazy and doesn't reset.

    Also, you're keyframing the tracer "enabled", that also fails to reset it traced splines.

    If you remove the keyframe from the enabled in tracer (leave it enabled), and remove the keyframe in the cloner object (leaving only the earth 2 sphere as the cloner object link) you get rid of the problem

    So the work around for this, is to have another cloner for the spinning clones on earth 1 sphere, and then keyframe the visibility for both cloner and the tracer of earth 2 sphere

    That way, the tracer object gets to be reseted when you rewind your timeline.

    I know it is kinda weird the way it works, but I think that the tracer gets confused when you change the object the cloner clones into, that happens because I believe the instances change, so the tracer don't have the info it needs to reset and get rid of the previously generated splines.

    So, just keyframe visibility of copies of the same thing, instead of trying to make it work by changing the linked objects

    Hope it helps!

    • i love this scene btw, great use of the shader effector to kill the clones you don't wantfeel
    • Thanks a lot. That does make sense because that frame where I switch the earths is when it breaks consistently.CyBrainX
    • I will get back to it but I have some more concerns about the creative direction of the whole project. Pants Crapping and No Fun This Weekend Time.CyBrainX
    • Stoked you guys could collab here and find a solution.nthkl
    • I've been getting help here for about 15 years.CyBrainX
  • Julesvm0
    • old news, but I didn't see it the first time aroundJulesvm
  • -kappa-1

    • Nick Campbell has been upping his caffeine intake in the last year or so. He's way too peppy.CyBrainX
    • This has a new date but I remember seeing this a couple of years ago. I probably have a scene file at home.CyBrainX
    • He's brilliant.nthkl
  • CyBrainX0

    Does anyone have issues with the MoGraph Tracer? I have one tracing some clones and it's spazing out big time. the trails are going ahead of the clones sometimes but not others. If I add things to the scene, that's when it usually freaks out. I can't even imagine what's wrong other than it just being another C4D bug. Is there a workaround?

    • yeah it's shitJulesvm
    • x-particles has a much better tracerJulesvm
    • also try caching your mograph setupJulesvm
    • Good advice regarding cache. I'm actually sending a scene file to Maxon because I blame them so often for their inconsistent software.CyBrainX
    • I tried x-particles and found that harder to control. I've been stuck on this all day. It's pretty sad and I'm starting to whine and piss myself.CyBrainX
    • tracer works fine for me, if you wanna leave trails, you should set From End at the trails end, and there's a setting to control if it is tracing clonesfeel
    • it is time based, so you should reset to frame 0 when you make a change, and you can't scrub your timeline to see it in action, you should always hit playfeel
    • "connect elements" is kinda shitty, to do that effect you should use atom array, tracer works best when tracing thing moving in spacefeel
    • oh, and it tracing ahead of the clones, it has to do with the order of your items, tracer should always come last for a better effectfeel
    • Oh, order is a good suggestion. I always draw a blank on that issue. Should the tracer go on the bottom of the list in the object manager?CyBrainX
    • For now, I have a working file. I had to recreate the damn tracer object every time I changed anything related to geometry or animation in the scene.CyBrainX
    • yes, by the end of the list, after everything else took place. about recreeating the tracer, it may have to do with rewinding your timeline and playing againfeel
    • tracer doesn't need to be inside any hierarchy, it traces whatever is linked in tracer linkfeel
    • I think it might play better at the bottom of the list but it still broke when I added more clones.CyBrainX
    • It should be interesting to see what Maxon says about it. I sent them a scene file and description of the issue.CyBrainX
    • wanna share with me? I can take a look if you wantfeel
    • Thanks. I put some notes in Project Settings > Info.
      http://www.talesfrom…
      CyBrainX
    • Just found this. I think an Alembic export of the tracer may help. I will try later.
      https://vimeo.com/81…
      CyBrainX
  • nthkl0

    Anyone ever used Cycles with x-Particles? Looks similar to Octane, but a competitor:

  • baseline_shift1

  • Julesvm0

    RedShift for C4D is imminently around the corner, and apparently you can get on the beta.

    It's claiming to be the more professional, stable GPU renderer of choice as compared to Octane. A couple buddies who've tried it agree.

    https://www.redshift3d.com

  • phobos790

    For people who don't want to invest on an external renderer you can use Physical with purely reflectance based materials. You get the same physically based look. The render times can be high but the results are amazing.
    This is a workflow not a lot of people know and if they did they would probably not spend the money for external renderers.
    I want to make a tutorial about it but I keep postponing it because you know, procrastination...

    • Global Illumination is pretty good, but definitely time consuming to cast all the photons.nthkl
  • face_melter0

    Testing RT render in the new version of Vray for C4D...

    Bit of a fucking beast. It seems the more complex/heavy the geometry the longer it takes to start up, so anywhere between 5 and 10 minutes you are staring at a black window hoping that Cinema hasn't fallen over. Then *BANG* you get what starts out as a fairly grainy render which improves sharply over the next few passes. Good for getting previews out the door, which is what i'm using it for now. But still, 128GB of ram. Fuck me.

    • 125 gb ram aahahahsted
    • oh crap i see :D i would suggest to close ps during the render... (you will see why :)sted
    • Chrome's no memory minnow either...detritus
    • Ps doesn't impact much when the file is small. Now, if it was Illustrator my machine would explode and take most of the office with it.face_melter
    • on windows ps is using resources in the bg with that html helper service (Adobe CEF Helper)sted
    • Works fine for me. RT spikes the ram/cpu then settles down when the passes start. My machine can handle having both running.face_melter
  • Julesvm0

  • Julesvm0

    I just finished a big gig on Arnold... I've used Octane in the past and I'm conflicted

    On one hand Arnold is bullet proof... doesn't blink at heavy geo, and that was a life saver. But if you want high quality grain free results, it's still very slow. We were getting ~1hour frames.

    Octane is super fast, but requires expensive GPUs and honestly a switch off of OSX - haven't pulled the trigger on either.

    I also think Arnold is way easier to use.

    • Also worth noting that the Arnold debs have been teasing a GPU version of Arnold to be released soonJulesvm
    • Also when I'm thinking back to Octane days I was getting similar render times when I cranked the settings, but that was on 5year old hardwareJulesvm
    • I'm on a 12 core trash can with 32 GB RAM. Thanks for the input.CyBrainX
    • Ran into the same problems when testing Arnold. From what I have read, using various passes to diagnose what takes the time ie. grain/noise is the way to go.face_melter
    • Despite being balls-deep in Vray, I'm impressed with Arnold. Took no time to fathom it out and get it running, even recreating difficult Vray materials.face_melter
    • CyBrain Unless you want to get off the Mac Pro you should def go ArnoldJulesvm
    • I will buy a PC for home but I got my company to spend about $10k on my Mac Pro last year so getting a new computer at work isn't an option for a while.CyBrainX
  • HAYZ1LLLA0

    Who's gonna fucking hook me up with a copy of this shit then????

    I got this cheeseburger man!!

    • I have been trying for years. It's just not around.CyBrainX
    • There's a decent torrent of R18 kicking about now. Or so I have been told.face_melter
    • I've got R15 for sale, £2k and it's yours. bought for £3kfruitsalad
    • I'll toss your salad?HAYZ1LLLA
  • CyBrainX0

    Render people:

    What is your renderer of choice? Do you use Octane or Arnold? This was a great starter but I'm still not sure which way to go. I'm going to be using X-Particles soon, Not sure if that's relevant. Tell me your preference and why. I haven't used either.

    https://greyscalegorilla.com/tut…

    • I use a lot of standard and some physical, just learned octane, it is good for the live previewfeel
    • I would say I use Standard 80-90% of the time. It's so much faster but Physical can get some very superior renders.CyBrainX
    • I use Vray, the recent 3.4 update is incredible compared to the fucking garbage that was 1.9 - two+ fucking years that thing has been going with no updates.face_melter
    • It adds RT, (limited) GPU rendering, faster performance, better setups, and a improved UI. Very impressed actually. Learning curve is a fucking nightmare thoughface_melter
    • Tried Octane - not keen. Sorta like Arnold but as mentioned below - the speed can cause a problem. There are ways to diagnose what causes the bottleneck...face_melter
    • ...but you need to get deep into the guts of it to smooth things out. Results are great though.face_melter
    • Yeah, we had to spend almost as much time optimizing as lighting... still had 1 hour frames down from like 4 hours... but it was dense mesh + photo realJulesvm
    • That's the rub for me - doing arch-viz, everything has to be real, or at least appear real. Reflections and detail for days :/face_melter
  • err0

    Im dislexic I thought this was about:

  • CyBrainX0

    How about this classic. Deadpan genius.

  • baseline_shift1

    Or this one perhaps...

  • baseline_shift-1

    Watch me model a chicken in C4d. :D

  • where_am_i0

    hey face melter can i get a more detailed response please ;)

    hehe thanks thats great info. Just thinking about it at the moment. I do mainly motion stuff but the physical renderer/DOF struggles on my laptop. So been thinking about a machine I could leave at office and hit render etc.

    Def want GPU as would like to get into some octane too.

    Thanks again for the detailed response

    do you find the system stable? My memory of my old PC with studio max etc was a crash every few minutes

    • oops sorry i meant 'mekk'where_am_i
    • and facemelter obzwhere_am_i
    • Stability isn't really an issue with C4D nowadays - plugins cause it to fall over. My setup at home and at work has been great, only Vray gives me grief.face_melter
    • Arnold has also been great (non-GPU rendering though), but various weird glitches prevent me from switching over completely.face_melter
    • Where are you based and what is your budget? Maybe I can pick a list at PCPartPicker.com for you. Do you plan on building yourself?mekk
    • thanks im in south africa, it is merely a thought at the momentwhere_am_i
    • oh I heard harware prices are insane there. Start over at pcpartpicker, they also have builds for rendering to start with :)mekk
  • mekk0

    ^ C4D renders exclusively on the CPU, so it's nice to get started with 6 or 8 cores. Depending on how heavy your work will be, of course. Intel has a feature called Hyper Threading, which C4D and other apps make great use of, it's available only for i7 and Xeon machines. If you're looking for an exclusive heavy workstation look for a dual quad-core/six-core xeon one. If it just needs to be a fast private machine that also runs games get an i7. Same goes for RAM, depending on your workload. But RAM is cheap these days, I'd go for 32GB. Important is that you have four identical blocks so you have quad channel which speeds up the system by a lot. Get a dedicated GPU for better system performance. Best an nvidia to have some cuda cores in case you need some. And an SSD of course.

    Example Build:
    - i7 6800k (ca. 480€)
    - X99 (Socket 2011-3) Mainboard (ca. 250€)
    - Nvida GTX1060 (ca. 300€)
    - 32GB DDR4 ram (4x 8GB) @3200MHZ (ca. 200€)
    - 500GB M.2 SSD (M2. is a slot on the mainboard, no cables etc. and faster - 150€)
    - Case (€50 - open end, I recommend phanteks entoo and NZXT)
    - Power Supply of 500W+ (buy a good one... 80€+)

    Nice to Have is an AIO water cooling for your CPU, like the Corsair H100i, keeps the whole system cool and almost dead silent. And you should add good fans to the case, noctua makes great ones. And you need a windows key of course :)

    I don't know of any big issues when switching, not in Adobe or in C4D. .DS_Store files will be there probably, that is where mac finder stores the thumbnails etc. And you don't have color tags on folders anymore if you used them.

    Hit me up if you need a detailed part list. Putting that stuff together is no big deal, have a look at some youtube guys that explain that. But it's like LEGO..

    • Octane uses GPU rendering, so you need a beefy card. Two is the preferred setup because using one to render causes the system to grind...face_melter
    • ...whereas having two means you can render with one and use other programs with the other, such as Ps.face_melter
    • The world seems to gradually moving towards GPU rendering, so it is best to future-proof yourself and get a pair of decent cards.face_melter
    • that is the nice thing on PC, just slap 'em in when you need em. I think where_am_i needs to specify a bit what exaclty he does to get a proper buildmekk
    • Yup. Best thing is to set a budget, see what you can get for the cash. Took me a while to settle on a preferred build. Skimped the case but spunked on the CPU.face_melter
  • where_am_i1

    Do any of you use PC for c4d?

    thinking about getting a machine for rendering but have no idea what to get. Havent had a PC in 15/20 years. Any suggestions on where to start?

    anyone know if mac to pc (or v/versa) projects have issues?

    thanks

    • or alt, buy old mac pro and customize the shit out of itwhere_am_i
    • C4D runs ok on Macs, but given the recent minuscule spec bumps, for a dedicated 3D machine, PC is the way to go if you want pure grunt for your money.face_melter
    • Files are agnostic, so they work across platforms. Only thing you need to watch is plugin compatibility. Some, such as Vray, use dedicated OSX versions.face_melter
    • C4D performance was the main reason I moved from Mac to PC. Like, 4x the power at half the price.face_melter