C4D
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- Julesvm0
found here;
http://www.c4dcafe.com/ipb/topic…Under 'preferences', 'texture paths' you can set the locations that C4D searches for textures. You can set up to 10 different locations for it to search
- Julesvm1
I usually make a textures global folder, same as you, and then everyone working on it only has to link to the one folder
- Julesvm0
make a new directory in the same directory as your project file named 'tex'... put textures there. Cinema will always check that folder for textures... you can add more folder for project to check in the prefs
- nthkl0
is it like After Effects and footage? Once you find the footage folder, it's fixed?
- animatedgif0
C4D does support relative paths
- nthkl
Figure it'd be cool to leave this thread up as a Q&A location as more and more people get into C4D. I get answers here faster than at work anyways.
Question, what's the proper workflow for linking to textures in a LAN/group situation? I have received a scene setup with various textures separated in spec/col/bump passes in 4 different resolutions, all nested within a super organized folder. Wondering if I should leave these materials on our internal server and link from there, so other people that work on the same scene can link to them as well. Or is there a better way? I'm so used to copying everything locally...
Seems like C4D doesn't do relative file linking for textures, just absolute from the users hard drive... Then the textures break when the project is collected and opened on another users machine.