How to achieve this effect?
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- MRB
Hi, I'm currently trying to achieve to make some of these masking/displacement effects https://www.instagram.com/p/BynT… in an effective way. I haven't found a good way of doing them so far without going full on manual slavery, so I thought I'd ask someone on here.
Is there a plugin for PS or AI that I can use or is here an editor that can replicate a similar effect using vector?
All help much appreciated.
Thanks
- zaq2
you can do that with Macromedia Flash
- prophetone0
masks ‘n tweens ‘n easin
- BPPYKM-1
they literally show you how to do it in the video
masks slides and objects positions ease in ease out
- utopian1
I couldn't find any similar "4D Quick" filters or plugins, I went to their website www.acceptandproceed.com and couldn't find anything else about their "4D Quick" Plugin. If you find anything let us know.
- CyBrainX2
That isn't just one effect. It's a series of a dozen or so. Generally it's a matter of making a comp with a scaling triangle for example, and making a grid of those comps on a main timeline. Also, you'd be doing this in After Effects, not Photoshop or Illustrator.
- MRB0
Hi guys, thanks for responding to my post. :)
I'm not so interested in how to animate it, more how to make graphics like these in a quick/effective way. I want the output in vector so I can make generative patterns and graphics. If I were to animate it I would probably use AE with masks and displacement mapping, but then I can't export it to vector afterwards- or can I ?
:)
- Once it’s in been in AE there no back to vectors. Have a look at Astute plugins for Illy maybe? https://astutegraphi…MrT
- utopian0
Bump...relevant to my needs.
- duckseason0
Perhaps something with processing/hype framework?
https://www.hypeframework.com/
I created something using it a while back to do some heavy lifting for a project – it would randomly place vector shapes on a grid then scale, color, rotate etc based on a range of set parameters. Once it spit out something close to what I was looking for, I was then able to export to PDF and bring into AI to clean up and finish.
- Huh, I've never come across this beforehand - how old is this, do you know?Nairn
- Don't have an exact date... I think he's been working on it for a while. Also, based on the examples, it looks like he's been adding to it since I last used it.duckseason
- I ran through a couple of his lessons on Skillshare to acquainted maybe a year or two ago.duckseason
- monNom0
You can do this with UV mapping in something like blender.
Take a square plane, UV map an image onto it, then duplicate that plane horizontally and vertically to create an array of squares as big as you need.
In the shader for the plane, use a vector addition node to shift the UV vector by the position vector of the plane * some factor value to vary the effect. This has the effect of changing the "window" that the UV is looking at in relation to the pixels of the image. Make sure the image doesn't tile or you won't see the effect.
Rotation is tougher, but doable. You need to do a matrix transform on each channel of the vector like in this image:
- Can Blender export flat vectors?Nairn
- I don't think so. This would do raster and you'd need to live trace it in illustrator or something. Very fast to iterate though.monNom
- Ah, bugger. I was hoping that might add fuel to the fire where my finally giving Belnder another go (esp. after recent update) was concerned.Nairn
- I wonder if perhaps <this + Rhino might result in the ability to create vectors though? A bit long-winded, probably.Nairn
- There's a scripting engine in illustrator. I'm sure you could probably take a clipping path on a vector and move it around programmatically.monNom
- or rather I guess you'd need to move the clipped artwork within the clipping path.monNom
- I was wondering whether a clever set of actions might be able to achieve what OP is after - but I can only envisage doing it with exact-same cel size.Nairn