Generative Art
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- PhanLo1
For a Photoshop plugin you could get this.
It has an online gallery of 100's of filters, which you can also edit in the pro version of the app. It's kind of node based.
i used to use a few of the filters for adding texture to drawings but also to generate background ideas.
https://www.filterforge.com
- section_0141
Processing and OpenFrameworks are pretty similar. I did some work with OpenFrameworks a few years ago, and outside of having to write my own 3d model importer, it was pretty full featured.
The most beneficial thing I learned, which wasn't platform dependent, was how the shaders worked. All the crazy shit is going to be done with shaders.
Shaders are all wrote in GLSL, which is really similar to C++. That's the main reason I kinda prefer OpenFrameworks, since it's in C++ too (vs Java in Processing). Whichever you choose, spend some time learning about shaders. Even if it's just finding a basic Phong example and tweaking the parameters to see what happens.
- zaq1
- jaylarson1
Does this generative music count:
- utopian2
thanks QBNr's
- PhanLo1
I recently painted the arcade machine cabinet for this game for a show in the V&A Dundee.
The visuals and the music are constantly generating new compositions, it's fun to play.
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You can download the game here for Mac/PC:
https://niall-moody.itch.io/humm…
Worth checking out more of Niall Moody's work too.
- jhey1
- grafician1
^
hihayk.github.io/scale
hihayk.github.io/wheel
hihayk.github.io/modulator