The Blender 3D thread
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- sted1
- lulzprophetone
- do you even use Blender sted?
possting everywhere just to be in the moment huh? :)))grafician - can you just fuck off? because you should.everyone has had enough of you, especially from these vibe killin cynical comments which always show just one thing:sted
- how stupid you are.sted
- shapesalad1
- it will be amazing when it can be used for rendering animation with constant subject and style quality without AI-flickeringNBQ00
- NBQ000
Hay anyone tested this? Virtual computer from anywhere with many high end apps pre-installed (Blender, Houdini, Adobe CC, etc).
Seems pretty cool for 3D and other type of CAD/ Motion Design work or gaming too.
- https://www.youtube.…NBQ00
- The major issue i see is regarding the in house pipeline and tools from each studio.
But I feel that this is the futur of workstations.ApeRobot - they have all the major apps preinstalled (Blender, Houdini, Maya, Cinema, Adobe CC, etc). and if you have fast connectivity this seems really great.NBQ00
- apps are installed, you still need to have paid for your licence for them.shapesalad
- As long as the latency isn't shit (which is a huge question mark), I don't see why this wouldn't work. A lot of powerful software already runs like this.section_014
- During the pandemic lots of game dev studios did this...VNC/RDT server on work box(or virtualized), and a dumb laptop to watch a video stream of your 'screen'monNom
- Unless I'm missing something extra these guys are doing...monNom
- PhanLo1
Made purely in Blender 3D.
https://twitter.com/thehienaart/…
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- PhanLo0
- come on maxon!, sketch n toon needs a massive updatewoowahesque
- Wordsworth1
Awesome!
- quite good ..neverscared
- pretty bad ass!utopian
- Just after shapesalad lol.Wordsworth
- 15 years old the designer..afaik.. free software so essential.neverscared
- PhanLo2
- awesome. thank you for finding that.shapesalad
- It's a really cool technique, well worth a play. :-)PhanLo
- kewlutopian
- grafician0
"Blender is a very cool program that does a ton of things very well. One of the things it does not do very well is typography (for example, even basic typographical features like kerning are not supported).
That’s why Coldtype-for-Blender exists: an add-on to help you set 3D type with the full range of modern typographical features — among them OpenType stylistics sets, ligatures, and, yes, kerning. Coldtype also provides support for typesetting all kinds of languages (not just Latin-based ones)."
- grafician1
"MRMO-Halftone is a Blender shader-based halftone offset printing emulation process that aims to evoke the "feel" of color halftone prints."
- usefulshapesalad
- that's very niceJrdntnnr
- Really well made. Should be a Photoshop plugin. Would buyPhanLo
- imbecile2
- (hand claps emoji )Well... how did that storyline get past the W0K3 brigade ?shapesalad
- imbecile2
- This is absolutely mind glowingly good. If 15 years ago someone showed you this and told you it was from a free software on one computer...shapesalad
- NBQ000
So how do you know how many render samples is ideal?
I come from an oldschool renderer like Mental Ray where you have simplified AA/ sampling settings and then the ray-tracer does the job with tile-rendering.
But in new renderers like Evee from Blender the rendering is not tile-based but via sampling. And it's very subjective. Sometimes you don't notice the noise as much, sometimes you do. But it's a bit tedious to know the perfect sampling settings, especially when each scene is different.
What is your take on this?
- Sorry I meant Cycles renderer not EeveeNBQ00
- Rendering to sample level is hit and miss and only really comes with experience, knowing where bottlenecks will appear etc.face_melter
- We use Corona Render which renders to noise level - you set a % and let it fly until it reaches close to that, stop, then let the denoiser take over.face_melter
- I used to work with Maxwell, which uses sample levels. Fucking wretched software - put me off that system for life.face_melter
- It’s totally dependent on what you are rendering. If it’s just a scene of emissive shaders (flat, no shading) you can do 1 sample. Maybe 4 to smooth out AAmonNom
- For purely diffuse shaders, you can get by with like 16-64samples. As you add glossy surfaces, sss and glass, you up samples to contend with more light bouncesmonNom
- Think of it in terms of bounces. From light to surface is some quantity of light, from surface to next surface is a small percent of that, so each bounce has..monNom
- Less measurements than the previous bounce, leading to noisy measurements. Diffuse loses energy faster than gloss, so less bounces.monNom
- And less bounces yields less noise. You can actually limit the number of bounces in render settings if you want to get into it.monNom
- Alternatively, render in passes as the noise tends to accumulate in indirect light passes, which can easily handle blurring to reduce noise.monNom
- Check the compositor tutorial I posted first page to see how that works.monNom
- NBQ003
Some of these people can do amazing stuff with it.