The Blender 3D thread
- Started 7 years ago
- Last post 13 days ago
- 547 Responses
- NBQ000
Hay anyone tested this? Virtual computer from anywhere with many high end apps pre-installed (Blender, Houdini, Adobe CC, etc).
Seems pretty cool for 3D and other type of CAD/ Motion Design work or gaming too.
- https://www.youtube.…NBQ00
- The major issue i see is regarding the in house pipeline and tools from each studio.
But I feel that this is the futur of workstations.ApeRobot - they have all the major apps preinstalled (Blender, Houdini, Maya, Cinema, Adobe CC, etc). and if you have fast connectivity this seems really great.NBQ00
- apps are installed, you still need to have paid for your licence for them.shapesalad
- As long as the latency isn't shit (which is a huge question mark), I don't see why this wouldn't work. A lot of powerful software already runs like this.section_014
- During the pandemic lots of game dev studios did this...VNC/RDT server on work box(or virtualized), and a dumb laptop to watch a video stream of your 'screen'monNom
- Unless I'm missing something extra these guys are doing...monNom
- neverscared0
Complex modelling automation for 3D polyhedral structures built with additive formwork manufacturing
Polyhedral structures are a fascinating and efficient case of structural virtuosity. However, their adoption to date has been limited because of geometrical, structural and fabrication complexities. This paper introduces a modelling pipeline to provide a rigorous -yet practical- approach to the challenges linked to the realisation of 3D polyhedral structures, from early-stage design to fabrication. A custom-developed modelling add-on is utilised for reconstructing the underlying topology of 3D polyhedral structures and implementing a component-based approach for the design development. Concurrently, an innovative digital fabrication strategy based on Additive Formwork Manufacturing is presented, with a detailed description of the process and illustration of a fully-functional physical prototype. Methodological and software developments are applied to the fabrication experiments where the approach is tested with in-depth design and construction insights. The approach is ultimately discussed for the development of real-world structures and in light of the potential adoption by non-expert computational designers.
https://docs.blender.org/manual/…
https://link.springer.com/articl…
- shapesalad1
- it will be amazing when it can be used for rendering animation with constant subject and style quality without AI-flickeringNBQ00
- sted1
- lulzprophetone
- do you even use Blender sted?
possting everywhere just to be in the moment huh? :)))grafician - can you just fuck off? because you should.everyone has had enough of you, especially from these vibe killin cynical comments which always show just one thing:sted
- how stupid you are.sted