VR Shit

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  • docpoz

    I'm heavy into it and I am trying to develop for it.

    (although I prefer intimate, experimental theater more)

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    anywhoo, post VR related shit here
    vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv

  • docpoz-4

  • LMFAO3
    • loldocpoz
    • that thread is ancient, thoughdocpoz
    • what’s wrong with that? use it.kingsteven
    • The question mark kills my enthusiasm for that thread.docpoz
    • gotta love that first post though, and has been active recently.kingsteven
    • The thread is cool as a "back from the ashes" observationdocpoz
    • The expletive kills my enthusiasm for this thread... ;)Nairn
    • touchedocpoz
    • yea the first post killsdocpoz
  • docpoz-2

    Virtual reality hasn’t changed the world the way its creators hoped — at least, not yet. But it’s gotten a lot of traction in a slightly unexpected place: film festivals.

    https://www.theverge.com/2018/5/…

    • Big pharma events also. People go crazy to watch any shit through those.maquito
  • microkorg3

    I was right in there when Samsung released the Gear360 camera a few years ago and also bought a Galaxy (to control the camera) and headset (to view the galaxy in VR).

    Was really into it, did a few projects for work with 360 VR but then yeah, the world didnt really embrace the wow factor of it.

    I did sell the camera and buy the Version 2.
    It's great for taking on holidays and getting 360 shots to really capture a scene or even a video too.
    I'd only view on my headset but its a pain to show other people as they can only view one at a time and they also have to get to grips with the navigation etc.
    I think that's the same for mass events too. Putting on a headset on at an event means that you are isolated from the sales person for example who has to stand about like a tit (while you stand about like a tit) to wait till you've finished watching.

    Where the technology did shine for me was when we were hunting for a new house. You'd walk around a house taking one snap above your head in the middle of each room then when you got home or days later you could still 'look around' the place.
    We were looking for somewhere to do up so needed reminding on the state of things or what fireplaces there were, where doors were etc. was VERY handy!

    YouTube and Facebook now support 360 live streams. I'm really surprised this hasn't taken off and hit mainstream as im sure people are intersted in what's behind the scenes when people are filming. I'm sure folk, for example, would love to explore around Casey Neistat's (or however you spell it) studio while he vlogs or wwhen he is skating around New York.
    That's the great thing about filming 360VR lol, there's nowhere to hide. You literally have to hide behind stuff after you've hit record if you dont want to be in the shot.
    would love to watch like chat shows in 360 vr so you can turn away from the stage and watch audience or the crew filming.

    • 360 VR is the next 3D TV or google glass — a gimmick that doesn't catch on because its usefulness is very limited.shaft
  • docpoz-1

    I just had an enlightening convo with one of the head dudes of a VR production house here in NYC and learned some in and outs of the current state of VR cinema. Great guy. I hope to get a cinematic VR short in the can by the end of the year.

    Such an exciting format to play in.

    • Shame your in NYC, would be great to chat about this in person. I'm thinking from making a jump from VFX into this. I have a film I want to direct as wellmugwart
    • email me exitstudioinc@gmail...docpoz
    • cool! Brain dead tonight but will do.mugwart
  • trooperbill1

    c'mon guyz you all know its about the pr0n

  • Continuity0

    I'm still trying to figure out what the quantifiable benefit of VR actually is.

    Why do we *need* VR?

    How is it anything other than a gimmick format for a gimmick gadget, that has no real utility for ordinary people?

    I'm just not convinced.

    • *waits for the inevitable shitstorm*Continuity
    • it's a new canvas. We're still trying to crack the code. I agree it's all over the place but ideally it should give you a more immersive experience.docpoz
    • Its not there yet and take some wrong road (FB).
      I think its a way to interact with the computer a lot better than we have now.
      mugwart
    • Have you tried it tho? Its an entirely new medium. Entirely new ground zero, entirely new potentials of expression, story telling, immersion, etc.mantrakid
    • Yeah, I've tried it, maybe two months back. took the headset off, and felt an overwhelming sense of meh, and couldn't help but think it was just a gimmick.Continuity
    • I mean we 'need' it as much as we need a new book or painting, really, but.. it definitely feels like untapped potential and the way shits gonna go someday.mantrakid
    • But all of this immersion talk: why do we need immersion? And it's still not answering my fundamental question of why we *need* it.Continuity
    • What 'app' did you try when you tried it? Really curious. When i took headset off that first time it was after a session of Job Simulator and i felt... scared.mantrakid
    • My big fear is this: somehow, ad agencies will convince brands they absolutely *must* do VR to stay relevant (remember social media?), then ...Continuity
    • Scared at the potential of being able to feel like youre doing anything...mantrakid
    • ... just about every fucking creative will need to get into it, only to discover that — six months or a year down the track — consumers couldn't give a shit ...Continuity
    • ... about brand VR, and then there's another fucking existential crisis in the business.Continuity
    • Well we dont need it, but like.. i go to the movie theater because i like a big dark room with a giant screen. VR is like that to me.. a different experience.mantrakid
    • It was a demo set up to look and feel like VR Counter-Strike/COD/e...Continuity
    • You should try Job Simulator if you can, preferably on Vive... Theres something about the tactile playfulness that feels totally 100% new.mantrakid
    • We need VR for spatial art.docpoz
  • Continuity0

    To further expand on my cynicism in the notes in the previous post:

    An agency I worked at in Berlin a couple of years ago, two of the ECDs has this idea for the awards shows (known in the German agency scene as 'gold ideas'), and wanted me to work on the execution.

    The idea was for one of the big German car brands (client of ours), and they wanted to somehow tie in to the fact Homeland had been filmed there for a few episodes.

    So, my ECDs — in all of their ECD wisdom — decided that they would have a VR 'test drive' of one of this particular car brand's new models, in which one of the cast from the show would sit in the passenger seat with you, and the 'test drive' would be in the form of a car chase through Berlin from a thriller, full of explosions, black helicopters, automatic weapons, and all of this.

    Yeah. Still with me?

    Then, the virtual cherry on top of this over-wrought turd?

    The poor user who subscribes to the brand's monthly mail-out would have to subject themselves to this thing using Google Cardboard (!!!), which they would receive along with the mail-out.

    Ugh.

    Fucking Christ.

    All of this to *try* and sell a car.

    (Which, I have a on good authority, is a piece of shit anyway.)

    Thankfully, *thankfully*, the client rolled her eyes and effectively told them to fuck off.

    (They presented the idea to the client, despite our CCO thinking is was utter shit, and didn't want them to present it.)

    • I really need to spell- and grammar-check.Continuity
    • I hear ya. I am selling it because clients want it, but I caution them about how much it really helps sell their products.formed
    • We had QuicktimeVR ages ago, Flash 360 stuff, etc. Granted, hmd's are "cooler" and more immersive, but it's a lot of the same stuff with slightly better hardwaformed
    • I'd venture to say that banner ads — with their notoriously low click rates — would still shift more product than an over-wrought VR thing would.Continuity
    • it's not a terrible idea. Although maybe just a car scene and youre the passenger and the star of the show drives and narrates. Sounds good to medocpoz
    • Sounds very expensive.monospaced
    • Horribly expensive.
      You can imagine the client's reaction.
      Continuity
    • yeah, but it would be quite a thrill.docpoz
    • might as well get michael baydocpoz
  • monospaced2

    There are two VR locations within walking distance of my home. One is in the lobby of a movie theater, and the other is its own standalone shop. It seems like it's definitely moving beyond experimental and into more of a consumer experience based on what I've seen. There are some pretty impressive rigs in these places that look like pods that flip you 360-degrees, which I imagine can make for a pretty immersive show.

    I wouldn't argue there's a 'need' for VR, but you could make that argument for a lot of technology. It really depends on if it takes off, and that all depends on the applications and the experiments.

    • I think a AR but within VR type experience will more commercial - training for surgeons, complex industries, nuclear etc.shapesalad
    • VR for entertainment.shapesalad
    • yes AR will have interesting utilitiarian usedocpoz
  • tangoxray30

    https://www.youtube.com/playlist…

    Apart from a few, I shot all of these last year.

    No one really knew what to expect so we had pretty free reign to see how it could fit in with live sport.
    A few things we wanted to try couldn't be done because of separate rights holders for broadcast and online. Eg: no live streaming from inside the ground.

    These vids compliment a broadcast more than provide a VR alternative.

    Ended up getting into a bit of routine and some work better than others. Lots of crowd experience and behind the scenes stuff.

  • microkorg1

    @tangoxray3
    In the past I'd heard of companies creating VR subscription services so you can, for example, get a front row seat at the NBA finals, or behind a goal at the world cup etc.
    They set up a 360 vr camera there and livestream to subscribers who sit at home with their headsets on and feel like they are there, maybe even virtually sitting beside a big celeb!

    Great idea but havent seen any come to light. Maybe cos im not surfing in the VR circles these days.

    • yeah, that sounds good. There should be a way to watch highlights in VR at libraries, schools, home, etcdocpoz
  • tangoxray30

    Microkorg

    I watched a demo of VR basketball. Was a little bit disorienting when I took them off. You forget where you are. Like waking up from a dream.

    It's pretty good if you can't be there. Would prob be best with a floating screen of the live broadcast for watching replays and hearing commentary. A bit like my vids.

    We had plans to do live VR netball with 3 cameras, 1 sideline between the benches and 2 ends. With a simple cut between them depending where the action is. Didn't happen though.

    Your right about hiding from the camera, I thought about getting sunglasses sponsorship.

    It's definitely got merits in the right situations.

  • tangoxray30

    Microkorg

    I watched a demo of VR basketball. Was a little bit disorienting when I took them off. You forget where you are. Like waking up from a dream.

    It's pretty good if you can't be there. Would prob be best with a floating screen of the live broadcast for watching replays and hearing commentary. A bit like my vids.

    We had plans to do live VR netball with 3 cameras, 1 sideline between the benches and 2 ends. With a simple cut between them depending where the action is. Didn't happen though.

    Your right about hiding from the camera, I thought about getting sunglasses sponsorship.

    It's definitely got merits in the right situations.

  • tangoxray3-2

    I think the optics in the headsets are a drawback.

    Each eye is getting half the resolution of a phone screen after it's passed through plastic lenses.

    Maybe a 4K and higher screen with quality glass optics might make the experience more impressive.

  • docpoz-1

    According to my potential partner, cinema VR is in a lot of trouble. Investors are there but it's a medium that hasn't found acceptance or a proper storytelling format for cinema yet.

    That said, the games are evolving...

  • docpoz0