VR Shit

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  • LMFAO6
    • loldocpoz
    • that thread is ancient, thoughdocpoz
    • what’s wrong with that? use it.kingsteven
    • The question mark kills my enthusiasm for that thread.docpoz
    • gotta love that first post though, and has been active recently.kingsteven
    • The thread is cool as a "back from the ashes" observationdocpoz
    • The expletive kills my enthusiasm for this thread... ;)Nairn
    • touchedocpoz
    • yea the first post killsdocpoz
  • spl33nidoru4

    I'm thinking about giving Quill a go (mentioned to 2 posts up) and need a PC for that.

    Haven't looked at PC prices or specs in 20 years, any oculus users willing to share their recommended configuration ?

    Thanks!

    • I recently built 2 AMD Ryzen systems and been all over VR for years (I also sell some VR products) VR was my main reason to switch over to PC from 15y mac pros.moldero
    • go w/ Ryzen 7 for a CPU, Ryzen 5 is good but for editing your going to want that extra processing powermoldero
    • as far as GPU's go, I have 1 build Nvidia & the other AMD Radeon, I tried to go all AMD with my Ryzen 7 build but...moldero
    • learned that even though AMD GPU's are faster, their drivers have issues, I would go Nvidiamoldero
    • as far as mother boards, 1 of my builds is MSI, the other Gygabyte, if your pinching pennies go MSI, if you want a sick ass rig go Gygabitemoldero
    • also for editing i would go with atleast 64G ram especially if your rendering VRmoldero
    • follow Linus Tech tips on youtube, he recently streamed an all Gygabite rig a few days ago, you'll learn a lotmoldero
    • building PCs today is WAY easier than it was 20 years ago when I was building gaming rigs + Windows 10 is way more stablemoldero
    • as a designer you'll also realize and appreciate the ability to customize both your hardware and OS unlike apple.moldero
    • my Ryzen 7 build blows the new mac pro out of the water by a long shot at around $2kmoldero
    • my 2013 mac pro (not book pro) would render 15 second VR anims built in AE & particular at around 10-15 hours render timesmoldero
    • Thanks so much man! Goldmine information right there. VR is actually making me curious and excited to try PCs again.spl33nidoru
    • my old MSI gaming laptop, less than an hour, my new rigs, dont know havent tried yet though their beasts compared to my gaming laptopmoldero
    • fuck apple, shits for posers.moldero
    • cheers spl33, VR is super fun, I play it A LOT with my daughter.moldero
    • as far as headsets go, I have the rift & rift S, Rift S is dope but a lot of new headsets coming up, good channel to follow is Mikes at 'Virtual Reality Oasis'moldero
    • fucking +1, moldero!Nairn
    • I'll dive right into this! A bit worried about the goggles strain on the eyes (tendency to squint and get slightly crossed-eyed when tired), but ppl seem finespl33nidoru
    • You get used to itmoldero
  • spl33nidoru3

    Hey moldero, thanks again for all your recommandations, I might bite the bullet and buy that VR setup.

    Leaning towards a custom Alienware Aurora Ryzen machine, probably not the cheapest option (and will require a loan thanks to the covid times) but I can't see myself putting that thing together myself.

    Getting excited anyway!

  • BattleAxe2

    Gore Fujita has some amazing work in VR Quill animations

    I tried it it is basically old school Flash style animations , tweens and key frames with movie clips etc check out this artist

    https://www.instagram.com/p/B8mQ…

    • these are made with quill2
      https://www.youtube.…
      sted
    • He's been rocking amazing pieces for ages. It's really cool to see how you could view them from loads of angles and they are still visually lovelyPhanLo
  • monospaced2

    There are two VR locations within walking distance of my home. One is in the lobby of a movie theater, and the other is its own standalone shop. It seems like it's definitely moving beyond experimental and into more of a consumer experience based on what I've seen. There are some pretty impressive rigs in these places that look like pods that flip you 360-degrees, which I imagine can make for a pretty immersive show.

    I wouldn't argue there's a 'need' for VR, but you could make that argument for a lot of technology. It really depends on if it takes off, and that all depends on the applications and the experiments.

    • I think a AR but within VR type experience will more commercial - training for surgeons, complex industries, nuclear etc.shapesalad
    • VR for entertainment.shapesalad
    • yes AR will have interesting utilitiarian usedocpoz
  • Continuity0

    To further expand on my cynicism in the notes in the previous post:

    An agency I worked at in Berlin a couple of years ago, two of the ECDs has this idea for the awards shows (known in the German agency scene as 'gold ideas'), and wanted me to work on the execution.

    The idea was for one of the big German car brands (client of ours), and they wanted to somehow tie in to the fact Homeland had been filmed there for a few episodes.

    So, my ECDs — in all of their ECD wisdom — decided that they would have a VR 'test drive' of one of this particular car brand's new models, in which one of the cast from the show would sit in the passenger seat with you, and the 'test drive' would be in the form of a car chase through Berlin from a thriller, full of explosions, black helicopters, automatic weapons, and all of this.

    Yeah. Still with me?

    Then, the virtual cherry on top of this over-wrought turd?

    The poor user who subscribes to the brand's monthly mail-out would have to subject themselves to this thing using Google Cardboard (!!!), which they would receive along with the mail-out.

    Ugh.

    Fucking Christ.

    All of this to *try* and sell a car.

    (Which, I have a on good authority, is a piece of shit anyway.)

    Thankfully, *thankfully*, the client rolled her eyes and effectively told them to fuck off.

    (They presented the idea to the client, despite our CCO thinking is was utter shit, and didn't want them to present it.)

    • I really need to spell- and grammar-check.Continuity
    • I hear ya. I am selling it because clients want it, but I caution them about how much it really helps sell their products.formed
    • We had QuicktimeVR ages ago, Flash 360 stuff, etc. Granted, hmd's are "cooler" and more immersive, but it's a lot of the same stuff with slightly better hardwaformed
    • I'd venture to say that banner ads — with their notoriously low click rates — would still shift more product than an over-wrought VR thing would.Continuity
    • it's not a terrible idea. Although maybe just a car scene and youre the passenger and the star of the show drives and narrates. Sounds good to medocpoz
    • Sounds very expensive.monospaced
    • Horribly expensive.
      You can imagine the client's reaction.
      Continuity
    • yeah, but it would be quite a thrill.docpoz
    • might as well get michael baydocpoz
  • Continuity0

    I'm still trying to figure out what the quantifiable benefit of VR actually is.

    Why do we *need* VR?

    How is it anything other than a gimmick format for a gimmick gadget, that has no real utility for ordinary people?

    I'm just not convinced.

    • *waits for the inevitable shitstorm*Continuity
    • it's a new canvas. We're still trying to crack the code. I agree it's all over the place but ideally it should give you a more immersive experience.docpoz
    • Its not there yet and take some wrong road (FB).
      I think its a way to interact with the computer a lot better than we have now.
      mugwart
    • Have you tried it tho? Its an entirely new medium. Entirely new ground zero, entirely new potentials of expression, story telling, immersion, etc.mantrakid
    • Yeah, I've tried it, maybe two months back. took the headset off, and felt an overwhelming sense of meh, and couldn't help but think it was just a gimmick.Continuity
    • I mean we 'need' it as much as we need a new book or painting, really, but.. it definitely feels like untapped potential and the way shits gonna go someday.mantrakid
    • But all of this immersion talk: why do we need immersion? And it's still not answering my fundamental question of why we *need* it.Continuity
    • What 'app' did you try when you tried it? Really curious. When i took headset off that first time it was after a session of Job Simulator and i felt... scared.mantrakid
    • My big fear is this: somehow, ad agencies will convince brands they absolutely *must* do VR to stay relevant (remember social media?), then ...Continuity
    • Scared at the potential of being able to feel like youre doing anything...mantrakid
    • ... just about every fucking creative will need to get into it, only to discover that — six months or a year down the track — consumers couldn't give a shit ...Continuity
    • ... about brand VR, and then there's another fucking existential crisis in the business.Continuity
    • Well we dont need it, but like.. i go to the movie theater because i like a big dark room with a giant screen. VR is like that to me.. a different experience.mantrakid
    • It was a demo set up to look and feel like VR Counter-Strike/COD/e...Continuity
    • You should try Job Simulator if you can, preferably on Vive... Theres something about the tactile playfulness that feels totally 100% new.mantrakid
    • We need VR for spatial art.docpoz
  • microkorg3

    I was right in there when Samsung released the Gear360 camera a few years ago and also bought a Galaxy (to control the camera) and headset (to view the galaxy in VR).

    Was really into it, did a few projects for work with 360 VR but then yeah, the world didnt really embrace the wow factor of it.

    I did sell the camera and buy the Version 2.
    It's great for taking on holidays and getting 360 shots to really capture a scene or even a video too.
    I'd only view on my headset but its a pain to show other people as they can only view one at a time and they also have to get to grips with the navigation etc.
    I think that's the same for mass events too. Putting on a headset on at an event means that you are isolated from the sales person for example who has to stand about like a tit (while you stand about like a tit) to wait till you've finished watching.

    Where the technology did shine for me was when we were hunting for a new house. You'd walk around a house taking one snap above your head in the middle of each room then when you got home or days later you could still 'look around' the place.
    We were looking for somewhere to do up so needed reminding on the state of things or what fireplaces there were, where doors were etc. was VERY handy!

    YouTube and Facebook now support 360 live streams. I'm really surprised this hasn't taken off and hit mainstream as im sure people are intersted in what's behind the scenes when people are filming. I'm sure folk, for example, would love to explore around Casey Neistat's (or however you spell it) studio while he vlogs or wwhen he is skating around New York.
    That's the great thing about filming 360VR lol, there's nowhere to hide. You literally have to hide behind stuff after you've hit record if you dont want to be in the shot.
    would love to watch like chat shows in 360 vr so you can turn away from the stage and watch audience or the crew filming.

    • 360 VR is the next 3D TV or google glass — a gimmick that doesn't catch on because its usefulness is very limited.shaft
  • sted3

    Fully Open-source - hardware, software, firmware.
    Steam VR support.
    Natively displays 2K resolution at 120FPS.
    Compatible with Arduino.
    Experimental Body-Tracking

    for $200.

    https://www.relativty.com/

  • Nairn1

    This is really interesting to me - immediately, because it's cool what people are doing with functional interfaces in VR spaces, but moreso - if this takes root, there's going to be a fundamental shift in user interfaces in that space.

    As cool as it is, it's like seeing something somewhere between Win3.1 and Win95 in terms of what Could Be.

    • I'm wondering whether VR would be good for Bryce-style interfaces? That shit was before its time in many ways.Nairn
  • Nairn1

    Just thought how cool something like Sketchup might be in VR, and lo!, there's a plugin..

    https://vrsketch.eu/

    (No idea if this is any good or not, it was the first thing I saw when I googled)

    • I want to see what dopepope is making in VR in 5 years time :)Nairn
  • sted1
    • I was watching a vid of some guy playing who was totally missing secret passages. I was screaming at my screen.sarahfailin
  • microkorg1

    @tangoxray3
    In the past I'd heard of companies creating VR subscription services so you can, for example, get a front row seat at the NBA finals, or behind a goal at the world cup etc.
    They set up a 360 vr camera there and livestream to subscribers who sit at home with their headsets on and feel like they are there, maybe even virtually sitting beside a big celeb!

    Great idea but havent seen any come to light. Maybe cos im not surfing in the VR circles these days.

    • yeah, that sounds good. There should be a way to watch highlights in VR at libraries, schools, home, etcdocpoz
  • tangoxray30

    https://www.youtube.com/playlist…

    Apart from a few, I shot all of these last year.

    No one really knew what to expect so we had pretty free reign to see how it could fit in with live sport.
    A few things we wanted to try couldn't be done because of separate rights holders for broadcast and online. Eg: no live streaming from inside the ground.

    These vids compliment a broadcast more than provide a VR alternative.

    Ended up getting into a bit of routine and some work better than others. Lots of crowd experience and behind the scenes stuff.

    • These are cool. I like the walk and talk approach. What camera did you use?stoplying
  • utopian0

    The Fuckface's and Facebook own Oculus

  • Hayoth0

    Just got an AR piece from a client that's a 15 minute video that's supposed to be used as a sales tool.

    ¯\_(ツ)_/¯

    15 minutes...

  • tangoxray30

    Microkorg

    I watched a demo of VR basketball. Was a little bit disorienting when I took them off. You forget where you are. Like waking up from a dream.

    It's pretty good if you can't be there. Would prob be best with a floating screen of the live broadcast for watching replays and hearing commentary. A bit like my vids.

    We had plans to do live VR netball with 3 cameras, 1 sideline between the benches and 2 ends. With a simple cut between them depending where the action is. Didn't happen though.

    Your right about hiding from the camera, I thought about getting sunglasses sponsorship.

    It's definitely got merits in the right situations.

  • tangoxray30

    Microkorg

    I watched a demo of VR basketball. Was a little bit disorienting when I took them off. You forget where you are. Like waking up from a dream.

    It's pretty good if you can't be there. Would prob be best with a floating screen of the live broadcast for watching replays and hearing commentary. A bit like my vids.

    We had plans to do live VR netball with 3 cameras, 1 sideline between the benches and 2 ends. With a simple cut between them depending where the action is. Didn't happen though.

    Your right about hiding from the camera, I thought about getting sunglasses sponsorship.

    It's definitely got merits in the right situations.

  • i_monk0

    If Logged Into Facebook, Oculus VR Data Will Now Be Used For Ads

    https://uploadvr.com/facebook-ad…

  • trooperbill-1

    c'mon guyz you all know its about the pr0n