Cinema 4D viewport bug?
- Started
- Last post
- 12 Responses
- CyBrainX
I'm using a typical 4 panel setup with Camera/perspective, top, right , front.
Cinema 4D R15, MacOccasionally, if top, front or right is selected and I try to turn on the camera in the object manager, the currently selected view port will change the view to the camera. If I try to change it back then the camera/perspective panel switches along with it for no reason.
There's no way I ever want that to happen.
How can I undo this situation and is there a way to prevent it from ever happening again.
Thanks in advance. Here's a screen shot of my setup.
- CyBrainX0
I restarted the program and changed them manually.
F1: was in perspective with the camera on.
F2: (switch to 2nd port which I wanted to be Top view. I changed it to Top in the Viewports Camera menu dropdown.
F1: (switch back to 1st port) still in camera view.I guess it is a glitch. I hope any of this made sense.
- CyBrainX0
Nah, it's still messed up. It's hard to even verbalize what's wrong at this point. That's why Google was no help.
- i love the conversation you are having with ones self.cruddlebub
- CyBrainX0
^ I've tried this and it doesn't work. I tried restarting the program. I tried creating new panels and manually placing them into the layout. That can be a workaround but you don't have use of your F keys anymore. F5 splits the top left into 4 and then you have 7 panels all together.
- CyBrainX0
Ok, I have it fixed. I had to delete and recreate my camera. This would have been a nightmare if I had a lot of keyframes on it.
- feel0
hey Cy, its not a bug, but I get your frustation about it, all the time.
the thing is that little rectangle next to the camera you click to view thru it, if you have any viewport selected (a hightlight around the viewport frame) and then click on that little rectangle, the viewport will transform to that camera.
the trick is to always highlight the topleft viewport (that is usually the camera/perspective view) and then click in that button to view what the camera is viewing.
if you were on the top view and clicked that, just click again to go back to the top view, then select the correct view port and click again.
if you want just the perspective view and do not change the camera, you should select the view port that is being used for the camera and click that rectangle off, so it will throw you back to the perspective view, or you can just change some of the isometric views to perspective and use it.
pro tip: if you want to lock your camera, just put a protection tag in it silly! :D (c4d tags > protection tag)
- CyBrainX0
Feel, thanks for the tips. I'll have to read this a couple of times and go through those steps. I was aware that I ruined my camera by having it selected when I the Top View had focus. When I clicked the Top View again and clicked off the Camera white box, it switched to Top View but so did my top left panel. I couldn't stop them from doing the same thing until I deleted that camera and recreeated it. I never used the Protect tag before and that's a great tip but I can't use it in this case because I have an Align to Spline tag on that which is would be overridden by the Protect Tag.
- feel0
Ohh I get it, yea, it would probably fix if you go to the Cameras menu on each view port and set it separatedly to top and the other to the current camera.
I'm trying here to reproduce this bug and It correctly gives me back the top view.
But yea, kinda weird how c4d deals with view ports and cameras.
I was a lightwave 3d user before c4d, and there you have viewports and then the camera view, they're completly different from each other and theres no such thing as a scene with no camera.
The protection tag is just if you couldn't find a way to fix it (like me for a long time!) but if you have any type of moving camera it just don't work, specially on a camera that is moving on a trail.
By looking at your screenshot I'd advise you to move a null on a spline and then parent the camera to it, so you have the 'camera head' free and not depend on the trail to rotate it.
I'm glad you could fix it tho!
- animatedgif0
It's not a bug its a "feature" in R15.
Haven't figured out how to turn it off yet.
- CyBrainX0
I've made this mistake a few more times this week and discovered that if you cut (Command X) the last camera you were using and paste it back, you'll be able to set your view ports normally again. From what I read here, it seems like I was the only one who had the unique problem of not being able to set the viewports normally to begin with, but there's my tip just in case.
- baseline_shift0
As stated above, you could always try putting a protection tag on the camera to lock it. Not on r15 yet, so dont know if that will work.
- It will work, but I had an Align to Spline tag on it which doesn't work if you use the Protection tag.CyBrainX