Cinema 4D viewport bug?

Out of context: Reply #9

  • Started
  • Last post
  • 12 Responses
  • feel0

    Ohh I get it, yea, it would probably fix if you go to the Cameras menu on each view port and set it separatedly to top and the other to the current camera.

    I'm trying here to reproduce this bug and It correctly gives me back the top view.

    But yea, kinda weird how c4d deals with view ports and cameras.

    I was a lightwave 3d user before c4d, and there you have viewports and then the camera view, they're completly different from each other and theres no such thing as a scene with no camera.

    The protection tag is just if you couldn't find a way to fix it (like me for a long time!) but if you have any type of moving camera it just don't work, specially on a camera that is moving on a trail.

    By looking at your screenshot I'd advise you to move a null on a spline and then parent the camera to it, so you have the 'camera head' free and not depend on the trail to rotate it.

    I'm glad you could fix it tho!

View thread