How was this done?
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- Pupsipu0
the lighting looks 3D. Probably done in 3D for the most part. The cloud patterns don't look like normal IRL explosion so didn't photoshop from there.
- d0mino0
- http://designertheo.…d0mino
- copied from a playstation adscarabin
- http://theinspiratio…scarabin
- dyspl0
- the raw render from C4D
www.dysplasii.com/QB…...dyspl - www.dysplasii.com/QB…...dyspl
- FFS
www.dysplasii.com/
QBN/
bombrender.jpgdyspl - good attemptlodef
- cool.
man, 3D might as well be magic to mescarabin
- the raw render from C4D
- lodef0
bump for credits posted above,
"The PS3 Mushroom Clown was developed at TBWA\PARIS, Boulogne-Billancourt, Paris, by creative director Erik Vervroegen, art director Philippe Taroux, copywriter Benoit Leroux, account manager Anne Vincent and 3D designer/photographer Thomas Mangold.
The ad won three awards at the International ANDY Awards, 2008: gold for photography, silver and bronze for Toys, Games and Sports."
- mugwart0
I would say use Houdini to do this, (wedge a few tissues you your nose to stop your brain from leaking out!)
http://www.sidefx.com/They used to do a HD resultion limit for $99. Dont know if this is still the case though.