- Last post
- 72 Responses
I agree, for the most part. I also wish the city size was larger. I know they want to make the game playable on 6-yr-old computers, but those of us with newer machines should have the option to play larger territories.
Also, where the fuck is "God" mode? Since the first version one has been able to terraform the terrain, build mountains, create rivers and coasts and canyons, but now that seems entirely gone. That was, for me and millions of others, a HUGE part of the game!
I really want to play this game, but if i even give just an hour to the game each day for a month, I'd feel like I'd be wasting 30 hours of my month.
i keep reading this thread as "sin city"
I got it. Just played 2 hours.
Really cool, no bugs, everything was all right.
The best Simcity yet imo.
Anyone get the digital deluxe edition?
worth the extra $20 alone for the heroes and villains set
The protector of SimCity™ MaxisMan battles The Evil Dr. Vu! Place MaxisMan’s Super Hero HQ to combat crime and upgrade with the Turbo Machine garage and Reticulator landing pad. Dr. Vu will solicit Sims to become his henchmen and carry out devastating crime waves. Place Dr. Vu’s Evil Lair in your city and upgrade with a laboratory and garage for the Evil VuMobile.
I ended up picking it up, did anyone else?
If so, I was wondering because of the always on internet thing and that we can take advantage of its network / server option and build a private QBN region. There are 3 regions with 16 cities and 4 great works. We could develop one of these if enough people are interested, or something smaller to suit enough interested.
I really like how one city can serve another and that there interaction is expected / intended. It'd be nice to do some planning, share screenshots, and plan our region on the city level before ever breaking ground.
Some cities will be able to mine ore, others dig for oil, etc. up to processing plants that then redistribute manufactured goods from raw or recycled materials shipped from other facilities. It'd be cool to see a thriving ecosystem operating on the region level while we each contribute on the city level.
The game creates a lot of "what ifs", like I wonder if you could create a wind farm of one of the cities to feed the others. With just commercial zoning, the employees working in that region would then shop or go home. (or according to a game tip, stay at a hotel... that would likely pop up in the commercial zone if there was economic prosperity.)
So if anyone's interested, let's swap tips and see what we can create.
I haven't actually played the game yet, but I've been following the news pretty closely since the launch, and one thing's been bugging me constantly and I'm not sure anyone's addressed it. Some help understanding this, please:
If the game is really "connected" to other cities and relies on them for an evolution (population, power, etc), that's fine. I think the concept is cool, but how the fuck does it actually work when say, one guy is running his city at Cheetah Speed for days while the guy in the neighboring city is running at slow speed, or even paused?
How can the cities be truly reliant on each other if they're moving at different paces and such? One guy might have a population boom before the other guy finishes zoning. If the always-online thing is necessary for an integrated experience, how integrated is it REALLY when people are working so separately and, for lack of a simpler term or concept, time traveling?
I got the game and I its the best Simcity i've ever played! REALLY cool game. I only have one major negative point to highlight about this game and its the size of the cities... they are too small... you cover the entire zone pretty fast and you dont know where to build new stuff without destroying something else first. Let just hope they will release an update for larger cities. My PC is really powerful, i can easily handle way more stuff in there. come on EA!
- That will be 10$ a city block. Thanks, EA.lodef
- at this point, if EA tried to charge for game improvements they will feel the wrathmonospaced
- thats very true. i bet the CEO ousting was to pave the way towards a complete rethinking of the whole DLC thing.lodef
- that's part of the challenge, to rezone your area to help your city thrivealbums
the cities don't need to be running simultaneously for services to be rendered from city to city. All the computer cares is if I have a dump in one city or not, fire service in one city or not and if they are connected, they can help each other.
to answer the above... it matters.
if your fire dept is gone when there's a fire in your city... ooops
if your city is taking waste from another city, your dump fills up quick
and ground pollution fucking sucks
That's exactly why I was asking about the time differences. If one city is growing at a rate several times faster than its neighbor, those available resources you're using from the neighbor would be in flux, and this would be exaggerated with the time difference. It's not like everyone's on the same "real-time" clock, everyone's changing the time separately. Oh well, I give up...
it doesn't come across the way you're describing it.
Just because one city is producing more trash than i can take, doesn't mean it'll get dumped on me. I can only take x amount from another city using my truck(s). If they produce more than their neighbors can handle, it's on them. it won't hurt me. I only get paid for taking another cities waste, so to me it's a benefit.