SimCity
- Started
- Last post
- 72 Responses
- plash0
system requirements aren't too bad:
https://help.ea.com/article/simc…Operating System and Programs:
SimCity will run on Windows XP, Vista, and Windows 7, as well as Mac OS X Snow Leopard 10.6.4.Internet Connection:
To experience SimCity, players will need an Internet connection of at least 256 kbps download and 64kbps upload or faster.CPU:
Intel players will need, minimally, a 2.0 GHz Core 2 Duo, while our AMD players will need at least a an Athlon 64 X2 Dual-Core 4000+.RAM:
Players will need a system with at least 2GB of RAM.HARD DRIVE:
Players will need at least 10GB of hard drive space free, though more is always recommended for smooth and easy playing.OPTICAL DRIVE:
If players opt for the physical disc version as opposed to a digital download, they will need a DVD-ROM drive in order to play SimCity.VIDEO:
Players will need at least a 512 MB video card featuring either an nVidia 7800 or better, an AMD chipset of at least an ATI Radeon HD 2x00 or better, or an Intel Series 4 integrated graphics or better.
***NOTE: All the above-mentioned must also have a minimum of 256MB of on-board RAM and Shader 3.0 or better support.
It is essential to the game’s performance and stability that the latest possible drivers for your video card are installed at all times. Maintaining diligence toward your drivers will allow you to maximize on the SimCity experience.
- _me_0
porntipsguzardo
- albums0
Know SimCity Before You Go
IGN readers help you avoid missteps when building your city.
http://www.ign.com/articles/2013…
- monospaced0
I haven't actually played the game yet, but I've been following the news pretty closely since the launch, and one thing's been bugging me constantly and I'm not sure anyone's addressed it. Some help understanding this, please:
If the game is really "connected" to other cities and relies on them for an evolution (population, power, etc), that's fine. I think the concept is cool, but how the fuck does it actually work when say, one guy is running his city at Cheetah Speed for days while the guy in the neighboring city is running at slow speed, or even paused?
How can the cities be truly reliant on each other if they're moving at different paces and such? One guy might have a population boom before the other guy finishes zoning. If the always-online thing is necessary for an integrated experience, how integrated is it REALLY when people are working so separately and, for lack of a simpler term or concept, time traveling?
- I think you've put more thought into it than they did. FFS they have the people simmed by the same system as roads and sewers.i_monk
- sewers.i_monk
- it makes no sense, how can guys from one city work in another that's moving 50x faster?monospaced
- i_monk0
I feel bad for everyone whose first experience with SimCity is this abomination.
- monospaced0
detritus, regarding DLC with this game, you said that "All of the default features of previous version" would be in-game purchases. Can you name a few?
I know that expansion packs n' stuff are DLC, but I can't imagine that you'd have to, say, pay for a mayor's house or something that might be required to make progress. What have you come across that makes you say this?
- Exaggeration, how does it work?i_monk
- it's cool to exaggerate, but if you say there is DLC for normal stuff, what are you referring to?monospaced
- fooler0
Electronics Arts CEO Ousted In Wake of SimCity Launch Disaster
http://slashdot.org/story/13/03/…
- mantrakid0
can honestly say I was on the fence but the more points and comments i read about the always online it just looks weaker and weaker - a glorified facebook game, where you dont really get what you need to get out of the game unless you're connecting with neighboring cities and sharing resources and shit. fuck that. huge props to the graphics dept, but the philosophy and management of the game itself are hugely flawed.
- mantrakid0
I can still pop in my snes SimCity any time and it works flawlessly... 20 years after release. There is very huge doubts they'll still be running servers for this game in 20 years when no one even buys it anymore and they no longer make money off it.
- i_monk0
10GB of hard drive space? That's over 3,000 floppy disks! Forget it!
- detritus0
I think I actually said more along the lines of "beta testers suspect that certain previously-core features will be upsold as DLC later on", or words to that effect.
i'm not going to go back and search out the various articles I've read, especially from whinging beta testers.
- omg, you're right! I'm sorry, that was i_monk who said thatmonospaced
- i_monk0
The only way I'll ever play this game is if someone cracks it so single player mode doesn't need internet access.
- if they don't update to include this within 3 months, I might not ever buy itmonospaced
- utopian0
Can you say singularity?
- Jimbo820
I'm very tempted by this. How much is it?
- scarabin0
can i attack other cities? i think what i want is another Civilization: Revolution
- monospaced0
@i_monk
I agree, for the most part. I also wish the city size was larger. I know they want to make the game playable on 6-yr-old computers, but those of us with newer machines should have the option to play larger territories.
Also, where the fuck is "God" mode? Since the first version one has been able to terraform the terrain, build mountains, create rivers and coasts and canyons, but now that seems entirely gone. That was, for me and millions of others, a HUGE part of the game!
- Our computers could handle terrain editing 18 years ago, so I don't know what the hell they're thinking.i_monk
- exactly!monospaced
- Glad to see you on board, mono!
:)detritus