Adobe fights back
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- akrok0
WHAT A FUCKING NICE PIECE OF DESIGN!!! WOO WOO.
THEY SHOULD SUBMIT THAT TO ALL AWARDS THERE IS.
- arthur0
Just want to say how much I like Click to Flash. And I rarely ever click it.
- hotroddy0
Kill flash...very smart. Let's stay confined to stevie's wall garden where he spoon feeds. So sad to see soo many people hate on flash. You guys must be print designers.
- ukit0
I hear a lot of people saying Flash is an open standard. Just to set the record straight, here's the official list of web standards. Let me know when you find Flash on that list.
Open standard in the web sense doesn't mean "the ability to author content from another company's software." It means the technology isn't owned and controlled by one company and is developed jointly by organizations working together. HTML, CSS and JS are web standards. Flash, Silverlight and Quicktime are not.
The idea all along is that the data formats of the web should be free and open. Completely different from saying that the operating system or browser used to view it needs to be. So comparing the Flash format's "openness" to Apple's "openness" in terms of the iPhone OS seems pretty pointless.
- Let me know when you find Cocoa on that list.Pixter
- Like I said, apples and orangesukit
- Cocoa is not for web development.cramdesign
- hotroddy0
why does it have to be 'open' in order for it to be acceptable? Is acrobat PDF an open standard? No... and Apple let's that on the ipad.
- PDF open standard was published by the ISO on July 1, 2008.********
- lol hotroddy, PDF IS a standard, Flash isn'ternexbcn
- very recent news. you can actually search a PDF on google********
- You mean you can edit a PDF without using acrobat?hotroddy
- yes: http://en.wikipedia.…kpl
- PDF open standard was published by the ISO on July 1, 2008.
- ********0
why doesn't youtube work on this ipod touch?
- or vimeo, or fb video, or the onion video, funny or die, etc...
Miguex
- or vimeo, or fb video, or the onion video, funny or die, etc...
- ukit0
I'm not saying it does or doesn't...just this idea that Adobe is open, Apple is not, is kind of weird.
- NONEIS0
ukit, the rest, you really have not seen this?
http://www.flashdevelop.org/wiki…
But wait there's more, it's open source and totally free...
You can compile a swf with FD, for free, and without the IDE, that makes it "open" enough in my book.
- you know, by this definition, cocoa is just as open as flash is.kpl
- Cocoa never pretended to be an internet standard, Flash is pretending to be that because it's "ubiquitous"ernexbcn
- this is an editor, to compile you still need Flashernexbcn
- Microsoft Windows .NET 2.0 application. you need another virtual machine in order to run on macosx :(********
- ernexbcn0
@hotroddy:
"Formerly a proprietary format, PDF was officially released as an open standard on July 1, 2008, and published by the International Organization for Standardization as ISO/IEC 32000-1:2008"
- benfal990
"We love healthy competition"
What?! You have NO competition FFS!
- kpl0
Flex SDK is as open as Clang/LLVM, which Apple uses to make iPhone apps. If you want to argue an open Flex SDK makes the whole thing an open standard, then you'd better be prepared to call Cocoa an open standard too, which means your whole argument is shit.
The point to the matter is that the runtime is not open, and that makes all the difference. You can make proprietary tools for an open system, and it won't matter because someone else can make their own tools for that system. You can't make open tools for a proprietary system without the blessing of the system's owner because they can always change the system to screw you over.
- ernexbcn0
@kpl Apple claims they are supporting standards on their mobile browsers, and that means HTML5.
If you want to make native apps you have to go the SDK route. And they created the devices therefore I believe they are entitled to determine how you are supposed to develop native apps for them.
Sony, Nintendo and Microsoft do the same for their gaming consoles, and you get the benefit to develop for those if you manage to pay the hefty SDKs and only if they want to sell it to you.
- so computers are becoming consules?hotroddy
- pretty much it's the same business concept, even down to the licensing fees 70/30ernexbcn
- games for consoles have to be approved by the console manufacturers tooernexbcn
- console have been computers, dummy.kpl
- @emexbcn agreed, I'm just saying Flash and Cocoa are both proprietary.kpl
- ********0
$99 for what? was I grandfathered in then? I just logged into my apple dev account with my same apple account info i've always had and can download that SDK without question.
am i missing something?
- NONEIS0
not missing anything, just assumed anyone serious would want to test their app on the end device...
- anyone who wants use of the platform to distribute is paying, not the developer********
- anyone who wants use of the platform to distribute is paying, not the developer
- ernexbcn0
@idiots the SDK and IDE are free, and you get a simulator, but if you want to test your app on a real device or if you want to submit it to the App Store you need the developer suscription, and that's $99 a year.
Which is not really expensive, and you can pay it after toying with it for months, so that's not a bad thing.
- ********0
that $100 sounds like something you pass on to the client as an expense.
