What makes a good designer?
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- quack0
desire
- lowimpakt0
an ability to listen.
- monospaced0
- resourcefulness...ideaist
- timelinesmrghost
- it was an accidental double post, ten minutes latermonospaced
- CALLES0
mind reading
- rson0
magic
- stoplying0
An audience of dolts who like everything they see and don't know nothin bout nothin
- moldero0
natural talent > education
I have neither.
- CALLES0
time traveling for the "i needed that YESTERDAY" requests
- scarabin0
photoshop
ffffound account
black-rimmed glasses
- monNom0
a) Excellent understanding of composition and related skills (colour, form, contrast, type, layout, architecture)
b) The above, plus people skills/sales skills, ability to delegate and motivate.
- fxone0
façade is key
- M_C_P0
"Nothing is original. Steal from anywhere that resonates with inspiration or fuels your imagination. Devour old films, new films, music, books, paintings, photographs, poems, dreams, random conversations, architecture, bridges, street signs, trees, clouds, bodies of water, light and shadows. Select only things to steal from that speak directly to your soul. If you do this, your work (and theft) will be authentic. Authenticity is invaluable; originality is non-existent. And don’t bother concealing your thievery - celebrate it if you feel like it. In any case, always remember what Jean-Luc Godard said: “It’s not where you take things from - it’s where you take them to."
— Jim Jarmusch
- monNom0
"Nothing is original. Steal from anywhere that resonates with inspiration or fuels your imagination. Devour old films, new films, music, books, paintings, photographs, poems, dreams, random conversations, architecture, bridges, street signs, trees, clouds, bodies of water, light and shadows. Select only things to steal from that speak directly to your soul. If you do this, your work (and theft) will be authentic. Authenticity is invaluable; originality is non-existent. And don’t bother concealing your thievery - celebrate it if you feel like it. In any case, always remember what Jean-Luc Godard said: “It’s not where you take things from - it’s where you take them to."
— MonNom
- stewdio0
Perhaps it's easier to start with "What makes for good design?"
- ********0
you need to be able to express clear thinking, visually.
- < this is not clear********
- (you need to be intelligent too)********
- < this is not clear
- jimzy0
You need to be like Paul Rand, be good & don't talk shit.
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- t_rock0
Thick skin
- akrok0
you're only good if you make good work.