Design School vs Working
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- fate_0
"Your work is the client's not yours. If the client is adamant about an element, color, typeface, etc., use it. "
Worst advice I've seen in this thread.
- temporary_name0
- I'm the dandy highwayman who you're too scared to mentionfate_
- how'd you know?magnificent_ruin
- ^temporary_name
- jimbojones0
work faster.
- moveinspace0
typography.
- Bam0
That they'll have to forget everything they know. Playtime is over.
- brandelec0
money up front
- digdre0
do it like me, spent all your time on qbn
- airey0
money management would be paramount i'd say. managing income / outgoings and budgets with a simple spreadsheet (use a freebie for mac that the students can grab for nix). give peeps the knowledge on seeing their financial situation in a broad sense and see where / what areas their business / freelanceing gains and loses from.
i sure could have done with this instead of learning the hard way.
- +100roundabout
- You know a good freebie for mac?rocknonstop
- ukit0
Learn to be realistic about a client's needs. It's not all about you and your designs.
- Bam0
THE most important thing i had to learn was working directly for a client. Learning to adapt to, anticipate, understand the client and still being creative.
- neue75_bold0
the rest of their life as they know it, is over...
- I think that's how I'm going to start the first class.rocknonstop
- and then just walk away...neue75_bold
- while shaking your head and muttering to yourself...neue75_bold
- haha, these are great.radish
- play0
tell them to turn back now while there is still a chance
- Llantera0
do freelance, learn that if you mess up, your paying for it... all in the details
- Humanhand0
To not be afraid of a non payed internship. The best hands on experience is an internship and to learn the ropes before becoming a star.
- The way the economy looks right now this may be their best bet.rocknonstop
- 6 years ago it was the only start.Humanhand
- and becoming a "star" is not exactly what it's cracked up to be.rocknonstop
- there is no "star" on this profession. you can however become "some dude that a few designers know about"Meeklo
- nocomply0
here's what i learned during my "transition"
1.) no matter how much you think you're hot shit and got mad skillz of whatever, everyone starts out at the bottom. there's no escaping the grunt work. embrace it and learn as much as you can from others while on the job.
2.) school doesn't prepare you for the real world. after a few months i learned why the senior designers were seniors and I was a junior. It's a little thing called experience! They were flat out better than me and it was because they had been around the block a few times.
3.) Make sure you enjoy what you're doing and you're building a portfolio of good work you can showcase. In business you trust no one. Always look out for yourself first and be ready to jump ship if need be.
4.) some jobs are a lot better than others. if you hate your job don't stick around hoping to gain "experience" or "recognition." Get up and find a new job you like.
- rocknonstop0
In my case the biggest transition was that school was all about process, process, process, and the job was all about results, results, results.
- you didn't see that one coming?neue75_bold
- At the time I only knew how to be a student.rocknonstop
- rluna0
Learn/practice how to present your ideas. Learn to listen. Learn how to schedule projects and very important, learn when you need to have patience and when to be pro-active.
- VectorMasked0
Handout brochures, pamphlets and informationatl kits for other careers and tell them design is not what they think it is.
or... Some young people want to think that being a designer is a little like being a rockstar. This is total bullshit. Tell them how frustrating it is.
or... tell them to enjoy and have as much fun as they can as students coz in the real world it's all about politics, guidelines and personal tastes from clients.
- dan53820
Make sure they all can work across multiple programs and KNOW how they interact with each other and improve on work flow.