Usability
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- mrdobolina0
cmon, Im playing dopepope.
- woodyBatts0
dude dopepope looks like he can bench a semi tractor trailer
watch out!
- dopepope0
no sweat dob. I had a feeling.
- dopepope0
I'll be posting a pic of me and my niece shortly.
- mrdobolina0
let's see some eyeshadow this time!
- ribit0
There should be a law against this:
https://www.autonews.com/buyArch…(no designers or usability experts appear to have been used in preparing this website)
- instantok0
it seems that usability keeps getting equated with "easy to use" which is probably a mistake...
there are methods of creating user feedback and building on assumed prior knowledge that leads to interfaces which are extremely abstract and immersive but still work...sometimes confusion is intended to evoke certain emotions in the user (see hi res' entire portfolio)...sometimes the intent is to create an immersive user experience and other times to be quickly & easily navigable to generate sales...it all depends on the purpose of the piece
- zaven0
We are designers, sometimes we are asked to do things for people to use, sometimes we are asked to do things to amaze and entertain...
it depends on the situation and the aim of a project.
I dont think designer push the boundaries alone, it has to be supported by a clever client, who trust him or wants to push the boundaries himself, to create the GOOD and INNOVATIVE project.
Good projects are beyond usability( that people here sometimes confuse with standards) and can be achieved in many different ways.
A series of 100 big picture in a page is not usable, even if you use the scrollbar to navigate, because it will get allot to download...
so do what you think (and can do) trying not to repeat yourself (sometimes it is impossible)
And yes, I dont know what I'm trying to say anymore!
- kafeen330
want a usability challenge?
- smellvetica0
thank god i lost the pile of bollocks i was writing there.
- fate0
puter, I laugh because you're either ignoring the facts, or you're not knowledgable of the facts...
"What makes a site usable...How do you know the audience finds this usable at all. Surveys? "
Have you heard of usability labs?
http://www.google.com/search?hl=…
They serve to answer that exact question by using real, live, human beings that aren't always designers and having them click through sites at their own leisure. This is the most important feedback, even in testing experimental navigation systems, because you'll see how regular users percieve your design. They also have the choice of just clicking that X if they get bored or frustrated.So now we move onto our discussion here, where we try to cobble together some opinion on usability based on OUR experiences. Case in point: The TSaccenti thread. By expressing our own likes and dislikes about the site, we come to a general agreement on what the site succeeds at and how it fails.
- fate0
Bonseff: Yeah, I graduate in a month :D
- -sputnik-0
right on, fate.
we actually run our own labs here a few times a week, which is amazing. 2 rooms separated by a 2-way mirror, with camera and speaker focused on the user. we give them tasks - buy blue shoes or whatever - and we record every click.
watching them go is amazing
- jevad0
thats cool sputnik...thats what a site like ebags *should* be doing...
- danthon0
just for the hell of it I will plug another qoute in this thread.
poetry communicates before it is understood
-T.S. elliott
- DBitW0
I don't think anyone is talking about communicating, more on if there are different ways of making something usable without throwing it in someone's face
- Eli0
The design ought to be determined by the content, if the content is the design, then by all means hide the nav, change your font to wingdings and hope that visitors are very patient. It is important for designers to push boundaries, but this should be done in a logical thoughtful manner. Someone mentioned Joyce and Ullysess, as a justification for high concept randomness, this is ironic considering that Ulysess is likely the most planned structured thought out novel of the last century, it's complicated, but the complications are direct neccesities of communicating the story.
- Mimio0
Sure Eli but Ulysses isn't "accessible" by any defintion.
- -sputnik-0
yeah, jev, although i'm mostly involved with the testing of tumi. we have 7 sites to test, which gets interesting.
our lab runs the tests on the ebags site but as far as i can tell, doesn't implement the results very well. bureaucracy and all that fun stuff.