Making Games

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  • detritus1

    I'm ankle-deep in starting a game that is absolutely 2D and have been using Godot3 as my basis.

    Does anyone here have any input about what the best *2D* game making engine is? I've downloaded a few and dabbled, but Godot's the only one I've spent many hours in.

    When I google for 'best 2D game engine' Godot barely features.

    Any advices?

    .

    - I'm not a hardcore programmer
    - I need something with lots of youtubes and forums
    - My game is not a platformer, but is mostly easily-figurable...
    - ...but I want the option of some complex interactions
    - It'll be pixel art-based - important, because..
    - Some of the characters will be Lemming-sized, so 4x10 pixels:

    • I'm wondering if i should start a 2d-specific game thread?detritus
    • cool man! make thread i followGuyFawkes
    • (I think Godot3 can do everything I want to - I'm just angling for advice before I commit)
      x
      detritus
    • If I get to knee-deep, I'll start blogging it somewhere :) At the moment it's a resolution with a few-to-many hours investment.detritus
    • I'd prefer to be candid about it until there's something of consequence, but I really need to know I'm not starting off down a stupid pathdetritus
    • https://www.apple.co… ?shapesalad
    • No idea over the "best" but unreal does have a 2d component.mugwart
    • @shape - I need a game-specific framework to work in, as I'm not great at programming - Swift is a bit above my pay grade :)detritus
    • I'm under the impression Godot3's marginally better than Unreal for what I need. Think I'll stick, as all but really complex stuff seems covered.detritus
    • Thanks, both!detritus
    • I'm a fucking moron. ^ "I'd prefer to be candid" was supposed to be "I'd prefer not to be candid", which is also not what I actually meant.detritus
    • What I meant is "I'd rather just stfu until I've actually got something to show, but...".
      I am thick as shit sometimes. Often.
      detritus
    • hows it going?fadein11
  • shapesalad0

  • mantrakid0

    Lot and jaded these days homies. Games is no picnic. Im a little disillusioned. :\

    • say what? c'mon man, you are the silver lining to this cloud as far as QBN is concerned. What happened? and sorry to hear :/lvl_13
  • mantrakid1

    @lvl_13 Im gonna write this here instead of 1000 short posts in the side. Sorry for the bump.

    Actually now I feel like it's safer if i post my comments here so that I can remove them if i have to...

    https://pastebin.com/aFpe1aWi

    Long story short, the business side is ruining it for me badly.

    • sorry to hear :\
      heading to your pastern now.
      lvl_13
    • *pastebin
      and just read it. in all honesty, you are like one dude on here that seems to have so many creative outlets. maybe just take a backseat to the games
      lvl_13
    • Yeah youre totally right, ive been trying to spend more time with music and drawing to feel like im being creative again but still hard not 2 b bummed/depressedmantrakid
    • ...for now. focus on music/illustrations... even shift to graphic novels or comics? you got this! :Dlvl_13
    • hugs dude, i do feel like something totally unrelated might be the answer. i appreciate your support <3mantrakid
    • best to you, man. :)lvl_13
    • sorry to hear the biz sucks. The pastebin is down, and short summary of your thoughts?robotinc
    • i took the pastebin down cuz i had nightmares of someone finding it and sending it to my boss. :|mantrakid
    • long story short. MAKING GAMES IS FUN! SELLING GAMES IS NOT MY IDEA OF FUN!mantrakid
    • IN FACT ITS SOUL CRUSHING!mantrakid
  • prophetone0
  • prophetone2

    What I learned from 1650+ hours of game dev in a year

    https://www.reddit.com/r/gamedev…

  • kingsteven0

    I'm working on a concept for a game that I would like to prototype, I have no 3d modelling experience which i have treated as a barrier to getting in to 3d dev for years but i'm good with the code (i've been modding games and building 2d games for 22 years or so now)

    Now: I've been building a lot of Rust mods recently, so i'm familiar with the Unity platform (the code not the ID) and I quite like CSharp, I haven't used Unreal since UnrealScript days but C++ doesn't really intimidate me.

    The big thing attracting me to Unreal over Unity is metahuman and the gigapixel libs/ terrain generation. My concept is very trippy but needs to have a root in a sparse realism... I would like to spend as little time as possible on terrain, models & animation so I can concentrate on the gameplay mechanic and dedicated server/ client code.

    Every video on youtube is telling me that Unity and Unreal are fairly matched and I can see advantages of both, but is there any basis in my assumption that I may get better realism with Unreal with less work?

    • *megascans not gigapixelkingsteven
    • *Unity IDE not IDkingsteven
    • I personally do think you can get higher quality easier in Unreal. This is after working in Unity for the past 5 years but never working in Unreal...mantrakid
    • But seeing lots of work.mantrakid
    • nice! yeah the more i read, the more i'm in to it. just ordered a new drive, hoping if i toe the line with tutorials i'll get to a reasonable starting point.kingsteven
  • kingsteven3

    2 weeks in to Unreal Engine and I'm switching back to Unity. The Blueprints system in Unreal is crazy good (entire games constructed visually, no code) but if you are a coder it adds another layer to the learning curve (almost all tutorials on UE 4 use blueprints).

    Other gripes included: bad experience with a few Unreal APIs (incl. metahuman) and 3rd party plugins. Accessing UE and Marketplace through the slow/buggy Epic Game Store is maddening... And well, the Unreal Engine IDE is just ugly.

    When I got a bit further in to researching the things I want to build I found there wasn't much between Unity and Unreal in terms of assets with better paid plugins on the Unreal side but more advanced tutorials and more open source code on the Unity side.

    In hindsight I probably would have been better just learning how to better import and export assets between blender and Unity (rigging and lodding and the like) which is what I'm doing now and not as much of a melt (to get the basics down) as I thought.

    • Oddly enough, I was just yesterday wondering why you'd gone a bit quiet recently - now i know! :)Nairn
    • Hah, lost in a sea of browser tabskingsteven
    • I know Tom Francis (game dev) has some tutorials about unity:
      https://youtube.com/…
      Nutter
    • I don't know if I'm tripping... but Unreal engine games have a certain 'look' to them.inteliboy
    • I see that glowy HDRI effect in a lot of their demos. I don't know if that's an option you can disable though. Maybe it's just on by default.monNom
    • heh, all engines have a look for sure. from what i've read the Unreal look is as much down to why the studio picked Unreal (big games, big teams) and that theykingsteven
    • are trying to use every new available feature of the current gen graphics cards. oh and probably a FPS :)kingsteven
    • like I've been trying to balance out using low poly models with high quality weather and FX and most games I know with that aesthetic are Unity.kingsteven
  • futurefood0