C4D matte plastic question
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- demafleez0
Depends on what the end result is and your settings. For stills I tend to go with it and GI, using a QMC/light mapping mix. Other times I'll do QMC/QMC with smaller test resolutions. Always do progressive renders using physical. Real depth of field can be cheated with plugins but nowhere near as tasty as true DOF that physical renderer can achieve.
Animation is trickier because of all the potential flickering w GI.i those cases I'll do several low res stills of key points in animation then try to replicate with additional lights.
- johnny_wobble0
I like vray for C4D, great quality, as good or better than physical renderer and it's fast. there is a bit of a learning curve to it though.
- Julesvm0
you guys should all check out octane... I'm using it and it's a fucking bullet. requires a CUDA card.
fucking magic.
- Julesvm0
- That looks rather heavenly. I wish I had a Cuda card.CyBrainX
- we should have an official C4D thread to keep this stuff together. good shit.johnny_wobble
- feel0
yo, speaking of tricky specs, i've learned a new trick recently on c4d that is very interesting.
instead of using the spec, turn it of, and turn luminance on.
then apply "Lumas" to the Luminance channel, there you can set up to 3 specs and a shader too, also you can use anisotropic specs (those seen on vinyl discs and brushed metal)its very interesting and you're dealing with luminance really, so if you're rendering with GI, it shine can really affect nearby objects.
- CyBrainX0
There used to be a Cinema 4D thread on here somewhere. I couldn't find it but here is a nice consolation prize I never knew about before today.
https://www.youtube.com/user/Max…
and I live and breath Greyscale Gorilla.