C4D matte plastic question

Out of context: Reply #21

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  • demafleez0

    Depends on what the end result is and your settings. For stills I tend to go with it and GI, using a QMC/light mapping mix. Other times I'll do QMC/QMC with smaller test resolutions. Always do progressive renders using physical. Real depth of field can be cheated with plugins but nowhere near as tasty as true DOF that physical renderer can achieve.

    Animation is trickier because of all the potential flickering w GI.i those cases I'll do several low res stills of key points in animation then try to replicate with additional lights.

    • Finding balance between render time and quality is a pain in the ass for animation.ApeRobot
    • Which is part of the allure around Octane me thinks.demafleez

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