C4D rigging question
C4D rigging question
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- CyBrainX
I know there's a setting to fix the length of bones when moving joints. I just can't find it in C4D r13. They've moved some things around or I just lost it. The googles have not provided wisdom.
- zarkonite0
Character - Commands - Bind (Option icon on the right end of that line) ... is that what you're looking for?
- epill0
i know how to do it in modo.. you need to set locators and snap them to the centers of the item mesh where they rotate around, so if you move the ends of the bones, you can just move the locators to the new centers of of the ends of the bones to the joints you moved...
not sure if that helps or you already new it, but i just learnt it 2 days ago..
:)