Creating a Texture
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- 10 Responses
- cuke4260
pattern + gradient + belnding modes
- ********0
that might actually be a 3d bump map.
- 3D would be overkill for that pattern but you can get the results either waycuke426
- detritus0
I've just done something recently which uses a texture a bit like this. I searched Google for hi-res shots of carbon fibre weaves (as they're nice and clean, and not frayed like more natural materials), selected a particularly clean portion, then made a tile out of it. If you spend enough time on it, you can use this small tile to make a high-quality overall finish, then you can faff around with blending modes and levels in PS to make the hilights 3d-ish. If you're comfortable with bump maps, then I guess you can do as skt suggests,as it'd probably take a lot of the guess/play-work out of trying to make the 3d-ness look real.
- ********0
if you search on Adobe Exchange, there are PS styles that match this.
- springbok0
bump and other ideas?
- monNom0
draw your weave pattern in black and white. give at least 2-3 pixels between the strands to get some good depth.
blur a bit then use render > light effects with an omni light in the centre.
set your bump channel to any channelset resulting layer to overlay/softlight/hardlight over blue to taste.
- ********0
try playing with halftones and bitmaps
- ********0
oh zoomed i see that its just a pattern mesh with bitmap, pretty simple
- er.. no, its' not. I underestimated in my answer above - there's lots of shading complexity in there.detritus

