3ds max help
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- dsc
I'm shit at max and cant work out how to do this . . .
imagine taking the four corners of a world map and pulling them together to form a sphere, well I need to do the reverse. So I want to start on a globe which then animates to become flat. I've tried combinations of the bend and spheriphy modifiers, but it's not quite right.
Any help would be much appreciated!
Cheers :)
- dsc0
*bump
- unfittoprint0
first, it's impossible wrapping a rectangular map on a sphere without considerable distortion.
you should try some reverse engineering: create a rectangular nurb and map it your texture.
You could try using Conform, a space warp [geometric / deformable] : "Conform is a compound object created by projecting the vertices of one object, called the Wrapper, onto the surface of another object, called the Wrap-To. There is also a space-warp version of this function; see Conform space warp. "
- mogwai0
i really dont think there is a way to do it in Max, maybe with morph targets.... set the sphere as one target, and the plane as the second morph target, (or the other way) and transition. just make sure you have equal amount of verts on both, but i dont even know if that would work.
I know you could do it in After Effects with the sphere 3D filter though! Thats definitely how I owuld handle it!
- motokiss0
did u try exporting and eps of a map out of illustrator?
- dsc0
yeah, I'm thinking after effects is probably a better option. . . .
ok, thanks for your help guys!