3ds max help

Out of context: Reply #2

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  • unfittoprint0

    first, it's impossible wrapping a rectangular map on a sphere without considerable distortion.

    you should try some reverse engineering: create a rectangular nurb and map it your texture.

    You could try using Conform, a space warp [geometric / deformable] : "Conform is a compound object created by projecting the vertices of one object, called the Wrapper, onto the surface of another object, called the Wrap-To. There is also a space-warp version of this function; see Conform space warp. "

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