3ds max help
3ds max help
Out of context: Reply #2
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- unfittoprint0
first, it's impossible wrapping a rectangular map on a sphere without considerable distortion.
you should try some reverse engineering: create a rectangular nurb and map it your texture.
You could try using Conform, a space warp [geometric / deformable] : "Conform is a compound object created by projecting the vertices of one object, called the Wrapper, onto the surface of another object, called the Wrap-To. There is also a space-warp version of this function; see Conform space warp. "