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- Dancer0
ehmmm
Carson....
- reaction0
Meok, i am not being anal.. This is the tricky part of design and this thread. You can devide design in more area's which fluently merge with eachother. You're right about visual exploration, but in my point of view (personally) wrong with visual communication. Although that is my opinion, and I respect yours.
But this thread is to see how other collegae's feel about this topic. Because it's one which can go many ways...
- canuck0
How about usability? Designing for Web it's something that has to be considered too. A lot of people are making frustrating work....for no reason.
- speed_d0
The problem is that many of us in field lump ourselves together, when that is not the accurate thing to do.
For example some of the things I have heard others call themselves without thinking there is a difference:
Artist, Graphic Artist, Graphic Design, Web Designer, Print Designer, Production Artist, etc.The problem is they are not all the same. They all require a different set of skills based on what the projects they are working on. These are the problems I see in the field...
1) "Graphic Communication" education programs focus too much on computers and not on the basics.
2) Companies expect Creatives to be the "total package" which in reality is impossible. If you are focused on everything you are average at everything...
3) The importance of the work has not been noticed or communicated to all of those in the field. Some think it is "cool" to be a designer without fully understanding the need for good design.
My humble opinion...of course exceptions to the above exist...these are just some of the things I have noticed in my education and work experience
- ximeraLabs0
In a way, its true... I had to make ammends with pen/paper and laterwith /pen/paper/Letraset/photocopier. And even then you could use "tricks' to make your work "look cool" or just do meaningless unreadable "visual explorations".
The only thing that has changed is the technology. Now, its a lot easier to create a certain effect, by pushing a couple of sliders instead of having to take 20 copies of 20 copies to get the same effect. Thats all.
And I agree with what James says.The kids you speak of are just starting out and playing, exploring. If they keep the drive and back it up with some proper schooling, in 10 years time they'll rock your socks off.
I only started using computers when I was 22-23, before that I did everything analog.If I look to even my own brother I can see that he stands a lot further than me when I was his age. Is that bad? No, because he uses the computer as a tool.
So to all kids playing around: BIG UP! keep doing it, learn, and rock!
- ********0
I agree, it's just a tool take it and do something with it fromthe creations you can make on your computer
- ********0
Not only that but give the designs you make meaning even if it some random numbers you find somewhere, use them in terms of what the design means
- zombiewoof0
Great thread.
We also have to clearly split between "fine" artists and commercial artists. Hate the word "fine" art , but for discussion sake y'all know what i mean.As commercial artists (to which this site is primarily devoted) we must have concepts, goals, usability and the like in order sell our wares.
But as clients start enjoying the freedom of "fine" art the lines blur. It is our charge to keep the message and the medium on target but still as wildly creative as the client allows us.
I digress..
PS. i began with presstype, rapidograph, exacto and rubylithe, actually had my dumb-ass tie sucked into a hot wax roller doing type galley paste up. geeze louise. Havn't worn a tie since.
- edvard0
What an awesome thread! Really educating, for me as a youngster, and also... it's nice to here many different oppinions. Good job guys. Keep it up! :)
- reaction0
This thread wasn't really meant for the youngsters, but about the incoming of the digital revolution. Tom made a good point there. If you don't look at age, schooling or education makes the whole difference. Who is your mentor, what is he or she learning you to give you the knowledge for your further carreer and future.
With experimenting is nothing wrong, it's good to explore new things. Find out how things work what you can do with it etc. And it's true within 10 years these digi-kids will blow our minds with stunning designs :) You can already see in the scene who has talent and feeling.
I am glad, the thread is being answered so well, as these answers are a good education for me too :) Keep on criticizing, giving comments, statements etc.
- dutchshoez0
great thread!!
i think that it mos definitely important to have an awareness of how design was done pre- mac... from gutenberg to the mid 80's when the mac was introduced as a tool for outputting and creating design... i have done letterpress, letra-set rub downs, xeorxing and other type experiments and prefer that over any filter... something that i longed for as a result of kids at my college relying on the computer for everything...i would say that it is good to embrace the technology that we designers have access to. it's interesting how our predecessors have embraced technology and used the computer as a tool...
april greiman
zuzanna licko/ rudy vanderlans
david carson
and many others have used the computer as a tool for creating and experimenting...whether it was the designing of type faces or experimental layout...also interesting how the computer created designer celebrities
interesting lit- marshall mcluhan-- every designer should read medium is the massage, gutneberg galaxy.... and others
*breath*
- dSynthesis0
what is art?
what is design?
- dot-matrix0
Everything is subjective so most design for them selves to start with, maturity comes with the territory and respect will be given to the originators of the style any person is pushing......yes, you are not the original.
- Dancer0
Whether we like it or not people will still want to be designers because it sounds cool and you get to work on "funky" computers. But at the end of the day computergenerated/sytlised design comes through and passes like fashion. Conceptual thinking and banging out ideas will never stop,
The work of Fletcher, Forbes and Gill out shines the work of Grieman and the like because it is an effective idea.
*stands braced waiting for the torrent...
- zedvox0
i get scared of kids who just want to learn the software and become experts at it witouth thinking for a min what they are creating.
visual exploration is nice and sometimes essential but even that has an underlying concept to it. exploration of type, color, shapes, photographs still is governed by an idea.
I love computers for they have made things easier and available to us ( film, print, interactive)
i think after a while when the dust settles people with real concrete ideas and passion will survive.passion is another very essential part the hunger to learn more.....i plan to spend the next few yrs learning about the actual print + physical design...as that is somethign i know i am lacking in depth....i guess it boils down to how much a person wants to learn an dgrow as a designer...not just follow trends.
- dutchshoez0
the greiman reference was only in relation to designers embracing technology...
- reaction0
zedvox, couldn't said it better... good point there!
- reaction0
Designprocess in my eyes, which I see in this thread :
01. Inspiration
The source and start.02. Exploration
Experimental generation
of possibilities.03. Translation
Making the right
possibility into a visual
correct translation of the
idea.04. Creation
Executing translation
into final artwork05. Evaluation
verifying by response
etc if the chosen way
was the right way.Agree? Let's discuss furhter.
- reaction0
Sunday seems to be a good preparation for the week that has to come :)
